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1.
Digit Health ; 10: 20552076241283246, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-39314818

RESUMEN

Introduction: Social media use and vaping nicotine are highly prevalent in the daily lives of young adults, especially among Mexican-American college students. The excessive and compulsive use of social media platforms, coupled with the urge to stay continuously connected, can lead to problematic social media use. To date, no studies have explored the impact of problematic social media use on the daily patterns of vaping among this vulnerable population. Methods: In Spring 2023, we employed Ecological Momentary Assessment over a period of 14 days to collect real-time daily data on participants' social media use and vaping behaviors via a mobile phone-based application. Participants were 51 Mexican-American college students aged 18-25 years, 72.5% female, who were current vapers. We used generalized linear regression models to examine differences in vaping behaviors among participants with and without problematic social media use. All regression models adjusted for age, sex, and SES. Results: Participants with problematic social media use vaped on an average of 5.9 days compared to 5.7 days reported by those without problematic social media use (p < .05). Problematic social media use is associated with more frequent daily vaping [b = 0.03; 95% CI: 0.02-0.05], increased number of days vaping [b = 0.14; 95% CI: 0.07-0.20], and vaping higher nicotine concentrations [b = 0.08; 95% CI: 0.03-0.14]. Conclusion: Results suggest that problematic social media use significantly increases the risk of daily vaping among Mexican-American college students. Findings highlight the need to strengthen digital resilience and social media literacy to help college students navigate and mitigate the risks of social media.

2.
Psicol Reflex Crit ; 37(1): 20, 2024 Jun 07.
Artículo en Inglés | MEDLINE | ID: mdl-38847965

RESUMEN

BACKGROUND: The increased screen media use among children aged 3 to 5, particularly in the post-COVID era, is concerning. Despite several organizations' recommendation of a one-hour screen limit for young children, actual usage often exceeds this guideline. OBJECTIVE: This study explored the influence of parental characteristics such as self-efficacy, motivation, socioeconomic status, and cognitive abilities on children's screen time habits. METHODS: Employing a feature selection model, 251 caregivers answered an online survey, presenting data from themselves and on-screen usage for 126 girls and 125 boys. We found that the caregiver's executive functions, including cognitive flexibility, initiation, task monitoring, and material organization, significantly impact children's screen time. RESULTS: Our analysis highlighted the vital role of caregivers' self-efficacy in moderating children's screen usage. Family net income, children's age and gender, and motivations related to children's desires and behavioral control were also significant contributors to usage patterns. CONCLUSION: This study offers insights into interventions and effective parenting strategies in the digital age, highlighting the importance of addressing socio-demographic factors in understanding this complex issue.

3.
Vaccine ; 42(2): 315-321, 2024 Jan 12.
Artículo en Inglés | MEDLINE | ID: mdl-38061957

RESUMEN

The objective of this study is to identify the determining attitudinal, behavioral, and sociodemographic factors behind the vaccination decision of parents and guardians in Brazil regarding immunization of children against COVID-19. Our data is obtained from a national online survey of 1,872 parents or guardians of children between 5 and 11 years of age, conducted from May 16 to 25, 2022. Our results show that, in Brazil, the decision to vaccinate children against COVID-19 is better explained by attitudinal and behavioral factors than sociodemographic ones. More precisely, the choice to immunize children against COVID-19 is strongly associated with the parents or guardians' own COVID-19 vaccination status, their ambivalence regarding this decision, their political preferences, and media use. In particular, parents and guardians who did not vaccinate against SARSCov2 and who supported former president Jair Bolsonaro (the main anti-vaccine political leader in the country during the COVID-19 pandemic) were substantially less likely to vaccinate their children. Parents and guardians with greater exposure to the country's major TV news program (Jornal Nacional/TV Globo), however, were more likely to do so. Other findings show that evangelicals - whose religious leaders strongly supported the former president -, young parents and guardians, and those from lower economic status were also less likely to vaccinate their children.


Asunto(s)
COVID-19 , Niño , Humanos , COVID-19/epidemiología , COVID-19/prevención & control , Pandemias/prevención & control , Brasil/epidemiología , Vacunas contra la COVID-19 , ARN Viral , SARS-CoV-2 , Padres , Vacunación
4.
Psicol. reflex. crit ; 37: 20, 2024. tab
Artículo en Inglés | LILACS-Express | LILACS, Index Psicología - Revistas | ID: biblio-1575461

RESUMEN

Abstract Background The increased screen media use among children aged 3 to 5, particularly in the post-COVID era, is concerning. Despite several organizations' recommendation of a one-hour screen limit for young children, actual usage often exceeds this guideline. Objective: This study explored the influence of parental characteristics such as self-efficacy, motivation, socioeconomic status, and cognitive abilities on children's screen time habits. Methods Employing a feature selection model, 251 caregivers answered an online survey, presenting data from themselves and on-screen usage for 126 girls and 125 boys. We found that the caregiver's executive functions, including cognitive flexibility, initiation, task monitoring, and material organization, significantly impact children's screen time. Results: Our analysis highlighted the vital role of caregivers' self-efficacy in moderating children's screen usage. Family net income, children's age and gender, and motivations related to children's desires and behavioral control were also significant contributors to usage patterns. Conclusion This study offers insights into interventions and effective parenting strategies in the digital age, highlighting the importance of addressing socio-demographic factors in understanding this complex issue.

5.
Cyberpsychol Behav Soc Netw ; 25(11): 691-702, 2022 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-36219756

RESUMEN

There has been a notable increase in social media and Internet use over recent decades, not only for social interaction or entertainment, but also for working and meeting tools, as seen during the COVID-19 pandemic. A relationship between this usage and the development of mental illness is frequently hypothesized, but a few studies have empirical findings. This study is a systematic review of the relationship between social media use and depression or anxiety. Our Medline search yielded 1,747 papers. Our study found a strong and often bidirectional relationship between social media use and depression or anxiety. This relationship was frequently related to problematic social media use. No definite linear relationship was found between time spent using social media and depressive or anxious symptoms, but usually, the longer the time spent in that activity, the worse the outcomes. Factors related to problematic social media use were often different for men and women. Other variables may also play a role, such as nighttime-specific use, emotional involvement, and whether the individual behaves as an active or passive user. Evidence from this review provides a solid base for recommending cautious use of social media. Intense use and unhealthy habits, evidenced by addiction symptoms, may be problematic in less resilient individuals.


Asunto(s)
COVID-19 , Medios de Comunicación Sociales , Masculino , Femenino , Humanos , Depresión/psicología , Pandemias , Ansiedad/psicología
6.
Data Brief ; 39: 107548, 2021 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-34820492

RESUMEN

The data presented in this article provide the opportunity to comparatively analyse anti-immigrant and anti-refugee attitudes, news and social media consumption, and political attitudes (e.g., social dominance orientation, right-wing authoritarianism) of the adult population in seven European countries (Austria, Belgium, Germany, Hungary, Italy, Spain, Sweden), the United States, and Colombia in 2021 (N = 13,645). These countries were selected for their variety in national characteristics: coastal and non-coastal border countries, large and small economies, countries with major and minor political influence, and countries with varying degrees of popularity as asylum-seeker destinations. We conducted an online survey which - amongst others - included questions on socio-demographic characteristics, attitudinal indicators, and information on news and social media consumption. These data can be of interest for migration researchers and/or media scholars who want to explore (comparative) dynamics of outgroup attitudes, threat perceptions, and/or news and social media consumption, and for policy makers who seek to influence public attitudes towards immigration and migrants.

7.
J Pediatr ; 239: 59-66.e1, 2021 12.
Artículo en Inglés | MEDLINE | ID: mdl-34461061

RESUMEN

OBJECTIVE: To evaluate changes in electronic screen-based media use in 3- to 7-year-old children across 6 countries as a result of the coronavirus disease 2019 (COVID-19) pandemic. STUDY DESIGN: Between April and July 2020, parents of 2516 children completed online survey measures reporting current ("now") and retrospective ("before the pandemic") screen-based media use for the purposes of entertainment, educational app use, and socializing with family and friends. Parents also reported family socioeconomic characteristics and impacts of the pandemic to their physical wellbeing (eg, whether a family member or friend had been diagnosed with COVID-19) and social disruption (eg, whether family experienced a loss of income or employment due to the pandemic). RESULTS: On average, children engaged with screens more than 50 minutes more during the pandemic than before. This was largely driven by increases in screen use for entertainment purposes (nearly 40 minutes) and for use of educational apps (over 20 minutes). There was no overall change in screen use for socializing with family and friends. Children from lower socioeconomic status households increased screen use both for entertainment and educational app use more so than did children from higher socioeconomic status households. CONCLUSIONS: The global pandemic caused by COVID-19 has increased overall electronic screen-based media use. As lives become increasingly digital by necessity, further research is needed to better understand positive and negative consequences of electronic screen-based media use.


Asunto(s)
COVID-19/epidemiología , Tiempo de Pantalla , Niño , Preescolar , Femenino , Humanos , Internacionalidad , Masculino , Factores de Tiempo
8.
J Pediatr ; 236: 312-315.e1, 2021 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-34119527

RESUMEN

The Adolescents' Digital Technology Interactions and Importance (ADTI) scale evaluates perceived importance of technology interactions. Adolescents were recruited via Qualtrics panels for an online survey. Among 4592 participants, findings illustrated positive associations between ADTI scores and use frequency. Findings further validate the ADTI and contribute baseline scales by groups.


Asunto(s)
Conducta del Adolescente , Internet/estadística & datos numéricos , Medios de Comunicación Sociales/estadística & datos numéricos , Adolescente , Factores de Edad , Niño , Estudios Transversales , Femenino , Humanos , Masculino , Autoinforme , Factores Sexuales , Encuestas y Cuestionarios
9.
Adv Rheumatol ; 61: 51, 2021. tab, graf
Artículo en Inglés | LILACS-Express | LILACS | ID: biblio-1339078

RESUMEN

Abstract Background: The aim of this study was to evaluate social media use in patients with fibromyalgia syndrome (FMS) and determine the effect of social media use on disease severity and sleep quality. Materials and methods: In total, 205 social media using patients with similar characteristics were included in the study. The study group consisted of 103 patients with FMS, and the control group consisted of 102 patients without FMS. The FMS symptom severity scale and diffuse pain index were used to determine the disease severity in FMS patients, the sleep disorder short form questionnaire (PROMIS) was used to evaluate sleep quality, and the Social Media Addiction Scale-Adult Form was used to evaluate social media addiction. A visual analog scale was applied to evaluate pain in both the patient and control groups, and social media usage times were recorded. Results: We found that pain severity, sleep disturbance and social media addiction were higher in patients with FMS than in the control group, and there was no relationship between the rates of social media use in patients with FMS and the severity and prevalence of the disease. Conclusion: The use of social media is more frequent in patients with FMS, which can motivate healthcare professionals to evaluate social media habits in individuals with FMS.

10.
Cyberpsychol Behav Soc Netw ; 23(6): 418-425, 2020 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-32511011

RESUMEN

Excessive screen media use exposure is a robust childhood predictor of sedentary behavior. The association between excessive exposure to sedentary behaviors (e.g., screen media use) and motor skills and how this association differs across sociodemographic strata is an important knowledge gap that needs to be addressed. The study aims to investigate the association of motor skills and screen media use in preschool children, taking into account sociodemographic variables, physical activity, and sleep profile. A cross-sectional survey of 926 children from 27 preschools was performed. The main outcome was defined as motor skills assessed using the general motor quotient (GMQ). Independent variables included sociodemographic variables, screen media use, screen habits, physical activity, and sleep duration. Logistic regression models were used to estimate the associations between the children's motor skills and each exposure factor. More than 55 percent of the children ate while watching television and 28 percent spent a long time watching television, playing video games, or using a computer, tablet, or cell phone. Excessive screen media use increased the risk of a low GMQ by 72 percent and inactivity in children increased the odds by 90 percent; sleep duration at night decreased the odds of a low GMQ by 51 percent and daytime sleep decreased the odds by 33 percent. Excessive screen media use has been associated with poor motor skills and increased physical inactivity in children, especially among those with prolonged exposure. Our findings can alert parents to the consequences of excessive screen media use and can motivate policymakers to encourage sports and other health-promotion strategies.


Asunto(s)
Medios de Comunicación/estadística & datos numéricos , Ejercicio Físico/psicología , Destreza Motora , Tiempo de Pantalla , Conducta Sedentaria , Preescolar , Estudios Transversales , Femenino , Humanos , Modelos Logísticos , Masculino , Padres , Sueño
11.
Heliyon ; 6(2): e03339, 2020 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-32072047

RESUMEN

Technology has permeated many aspects of human life, from everyday events, entertainment, learning environments, festivities, even solemn ceremonies; such is the case of the century-old Mexican tradition of Day of the Dead. Altars or offerings as they are sometimes called, are a central part of this celebration; whether they are small homemade shrines or big public installations, they are a narrative medium to tell the life-story and honor the memory of a beloved or important individual. This paper presents the creation of a traditional and technologically enhanced offering dubbed Neoaltar, from the identification and classification of narrative elements found in traditional altars, the proposal of an interactive multimedia interface based on a user experience model, and the construction, installation, live demonstration and evaluation of the altar. The exhibition of the offering was done during the most important and publicly open Day of the Dead event in the Mexican city of Juárez; as part of this study a survey was created, and information gathered from 120 users is analyzed and presented. The Neoaltar strives to tell the life story of the departed by introducing a non-linear interactive multimedia narrative while keeping with tradition by using a non-invasive approach to technology inclusion.

12.
J Pediatr ; 202: 157-162.e1, 2018 11.
Artículo en Inglés | MEDLINE | ID: mdl-30100232

RESUMEN

OBJECTIVES: To examine the relationship between excessive screen time and psychosocial well-being in preschool children, and the potential mediating role of body mass index, sleep duration, and parent-child interaction. STUDY DESIGN: A cross-sectional survey was conducted in Shanghai, China using stratified random sampling design. A representative sample of 20 324 children aged 3-4 years old from 191 kindergartens participated in this study. Parents completed the Strengths and Difficulties Questionnaire and reported the child's time spent on screen exposure, sleep duration, height, weight, and parent-child interactive activities. RESULTS: Preschool children in Shanghai were exposed to 2.8 (95% CI 2.7, 2.9) hours/day of screen time, with 78.6% (95% CI 77.8,79.3) exceeding 1 hour/day and 53% (95% CI 52.0,53.9) exceeding 2 hours/day. Every additional hour of screen time was associated with increased risk for poor psychosocial well-being. Body mass index, sleep duration, and parent-child interaction mediated the effect of excessive screen time on children's psychosocial well-being, among which parent-child interaction contributed most. Parent-child interaction could explain 28.1% of the effect on total difficulties and 58.6% on prosocial behavior. CONCLUSIONS: Excessive screen time during early childhood exists in Shanghai preschool children. Excessive screen exposure was associated with poor psychosocial well-being in preschool children via a number of mediators, mostly by reducing parent-child interaction.


Asunto(s)
Relaciones Padres-Hijo , Obesidad Infantil/epidemiología , Tiempo de Pantalla , Trastornos del Sueño-Vigilia/epidemiología , Encuestas y Cuestionarios , Adulto , Índice de Masa Corporal , Protección a la Infancia , Preescolar , Intervalos de Confianza , Estudios Transversales , Femenino , Estudios de Seguimiento , Hong Kong/epidemiología , Humanos , Incidencia , Masculino , Obesidad Infantil/fisiopatología , Medición de Riesgo , Trastornos del Sueño-Vigilia/fisiopatología
13.
J Adolesc ; 61: 152-163, 2017 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-29111446

RESUMEN

This study compared the effects of time spent on electronic media devices during nighttime before going to sleep on the sleep-wake cycle, daytime sleepiness, and chronotype in 568 Mexican students (288 girls, mean age = 14.08) attending a double school shift system (287 from morning shift and 281 from afternoon shift). Students completed anonymous self-report questionnaires. Results suggest that high exposure to an electronic media device may have an impact on their sleep-wake cycle, regardless of their school shift. Adolescents from the afternoon shift reported more time spent on devices. Those from the morning shift reported daytime sleepiness with the use of MP3 player, and from the afternoon shift with the use of computer, MP3 player, and television. Both school shifts reported an intermediate chronotype with all electronic media devices, but the afternoon shift with a tendency towards eveningness with the use of the computer, smartphone, and MP3 player.


Asunto(s)
Ritmo Circadiano/fisiología , Computadores/estadística & datos numéricos , Sueño/fisiología , Teléfono Inteligente/estadística & datos numéricos , Televisión/estadística & datos numéricos , Juegos de Video/estadística & datos numéricos , Adolescente , Estudios Transversales , Femenino , Humanos , Masculino , México , Autoinforme , Estudiantes/estadística & datos numéricos , Factores de Tiempo
14.
Physiol Behav ; 179: 105-109, 2017 Oct 01.
Artículo en Inglés | MEDLINE | ID: mdl-28576672

RESUMEN

Although time spent watching television and sleep problems have increased in the last few decades, it is unclear whether these conditions are associated in working adults after controlling for lifestyle, job characteristics and other individual aspects. The present study analyzed the association between time spent watching television and sleep quality among teachers from public schools in Londrina, Brazil. In this cross-sectional study, information from the Pittsburgh Sleep Quality Index (PSQI) and about time spent watching television was obtained during personal interviews. Logistic regression models adjusted by the main confounders (sociodemographic, occupational and lifestyle variables) were used in the analyses. Among the 959 studied teachers (68.2% women, median age: 42years), teachers who watched >120min/day had a higher likelihood of reporting poor sleep quality (PSQI>5) (odds ratio=1.41; 95% confidence interval=1.01; 1.98) compared with those who watched television for up to 60min/day, regardless of gender, age, work hours, leisure time physical activity and other lifestyle variables. This association did not remain significant after the adjustment for health conditions, i.e., obesity, anxiety, depression and chronic pain, which may act as confounding variables in the relationship between watching television and poor sleep quality. Watching television for >120min/day was independently associated with poorer sleep quality, which should be considered in the prevention and treatment of sleep disturbances among working population.


Asunto(s)
Sueño , Televisión , Adulto , Anciano , Brasil , Estudios Transversales , Femenino , Humanos , Modelos Logísticos , Masculino , Persona de Mediana Edad , Oportunidad Relativa , Factores de Riesgo , Maestros , Conducta Sedentaria , Trastornos del Sueño-Vigilia/epidemiología , Factores de Tiempo , Adulto Joven
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