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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review.
Xavier-Rocha, Túlio Brandão; Carneiro, Lara; Martins, Gustavo Celestino; Vilela-JÚnior, Guanis de Barros; Passos, Ricardo Pablo; Pupe, Camila Castelo Branco; Nascimento, Osvaldo José Moreira do; Haikal, Desirée Sant'Ana; Monteiro-Junior, Renato Sobral.
Afiliação
  • Xavier-Rocha TB; Universidade Federal Fluminense, Programa de Pós-Graduação em Neurociências/Neurologia, Rio de Janeiro RJ, Brasil.
  • Carneiro L; Centro Universitário FIPMoc, Montes Claros MG, Brasil.
  • Martins GC; Higher Institute of Educational Sciences, Penafiel, Portugal.
  • Vilela-JÚnior GB; University Institute of Maia, Maia, Portugal.
  • Passos RP; Research Centre in Sports Sciences, Health Sciences and Human Development, CIDESD, GERON Research Community, Portugal.
  • Pupe CCB; Universidade Metodista de Piracicaba, Programa de Pós-Graduação em Ciências do Movimento Humano, São Paulo SP, Brasil.
  • Nascimento OJMD; Universidade Metodista de Piracicaba, Programa de Pós-Graduação em Ciências do Movimento Humano, São Paulo SP, Brasil.
  • Haikal DS; Universidade Metodista de Piracicaba, Programa de Pós-Graduação em Ciências do Movimento Humano, São Paulo SP, Brasil.
  • Monteiro-Junior RS; Universidade Federal Fluminense, Programa de Pós-Graduação em Neurociências/Neurologia, Rio de Janeiro RJ, Brasil.
Arq Neuropsiquiatr ; 78(6): 361-369, 2020 06.
Article em En | MEDLINE | ID: mdl-32520231
BACKGROUND: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. OBJECTIVE: To verify the outcomes (O) analyzed in randomized controlled trials (C; S) that investigated the use of Xbox/Kinect (I) in patients with stroke (P). METHODS: This is a systematic literature review that meets PRISMA standards and the eligibility criteria according to the PICOS strategy. The search procedure was performed by two researchers. The research strategy was repeated in case of divergence. Effect size was calculated by Cohen's formula and Hopkins rank. The risk of individual bias was assessed using PEDro Score and Higgins Classification. RESULTS: The main outcomes were postural balance and activities of daily living, with four studies addressing these variables. However, only one study showed the effect of Xbox/Kinect intervention on balance as large, as in two other studies evaluating manual dexterity and depression, respectively. CONCLUSION: The greater use of Xbox/Kinect in treating patients after stroke is in recovery of balance and motor function, and the evidence support its application. These findings enable the use of virtual reality technology through Xbox/Kinect in rehabilitation programs, focusing on postural balance and motor skills. However, conclusive results are still not possible. Therefore, caution in the use of this technology is required.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Acidente Vascular Cerebral / Reabilitação do Acidente Vascular Cerebral Tipo de estudo: Clinical_trials / Guideline / Systematic_reviews Limite: Humans Idioma: En Revista: Arq Neuropsiquiatr Ano de publicação: 2020 Tipo de documento: Article País de afiliação: Brasil País de publicação: Alemanha

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Jogos de Vídeo / Acidente Vascular Cerebral / Reabilitação do Acidente Vascular Cerebral Tipo de estudo: Clinical_trials / Guideline / Systematic_reviews Limite: Humans Idioma: En Revista: Arq Neuropsiquiatr Ano de publicação: 2020 Tipo de documento: Article País de afiliação: Brasil País de publicação: Alemanha