Your browser doesn't support javascript.
loading
SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual Reality.
McDonald, Brianna; Zhang, Qingyu; Nanzatov, Aiur; Peña-Castillo, Lourdes; Meruvia-Pastor, Oscar.
Afiliación
  • McDonald B; Department of Computer Science, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.
  • Zhang Q; Department of Computer Science, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.
  • Nanzatov A; Department of Computer Science, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.
  • Peña-Castillo L; Department of Computer Science, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.
  • Meruvia-Pastor O; Department of Biology, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.
Sensors (Basel) ; 24(16)2024 Aug 10.
Article en En | MEDLINE | ID: mdl-39204865
ABSTRACT
Some of the barriers preventing virtual reality (VR) from being widely adopted are the cost and unfamiliarity of VR systems. Here, we propose that in many cases, the specialized controllers shipped with most VR head-mounted displays can be replaced by a regular smartphone, cutting the cost of the system, and allowing users to interact in VR using a device they are already familiar with. To achieve this, we developed SmartVR Pointer, an approach that uses smartphones to replace the specialized controllers for two essential operations in VR selection and navigation by teleporting. In SmartVR Pointer, a camera mounted on the head-mounted display (HMD) is tilted downwards so that it points to where the user will naturally be holding their phone in front of them. SmartVR Pointer supports three selection modalities tracker based, gaze based, and combined/hybrid. In the tracker-based SmartVR Pointer selection, we use image-based tracking to track a QR code displayed on the phone screen and then map the phone's position to a pointer shown within the field of view of the camera in the virtual environment. In the gaze-based selection modality, the user controls the pointer using their gaze and taps on the phone for selection. The combined technique is a hybrid between gaze-based interaction in VR and tracker-based Augmented Reality. It allows the user to control a VR pointer that looks and behaves like a mouse pointer by moving their smartphone to select objects within the virtual environment, and to interact with the selected objects using the smartphone's touch screen. The touchscreen is used for selection and dragging. The SmartVR Pointer is simple and requires no calibration and no complex hardware assembly or disassembly. We demonstrate successful interactive applications of SmartVR Pointer in a VR environment with a demo where the user navigates in the virtual environment using teleportation points on the floor and then solves a Tetris-style key-and-lock challenge.
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Sensors (Basel) Año: 2024 Tipo del documento: Article País de afiliación: Canadá Pais de publicación: Suiza

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Sensors (Basel) Año: 2024 Tipo del documento: Article País de afiliación: Canadá Pais de publicación: Suiza