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Benefits of Playing at School: Filler Board Games Improve Visuospatial Memory and Mathematical Skills.
Estrada-Plana, Verónica; Martínez-Escribano, Andrea; Ros-Morente, Agnès; Mayoral, Maria; Castro-Quintas, Agueda; Vita-Barrull, Nuria; Terés-Lleida, Núria; March-Llanes, Jaume; Badia-Bafalluy, Ares; Moya-Higueras, Jorge.
Afiliación
  • Estrada-Plana V; Department of Psychology, Sociology and Social Work, University of Lleida, 25001 Lleida, Spain.
  • Martínez-Escribano A; Parc Sanitari de Sant Joan de Déu de Sant Boi, C/del Antoni Pujadas, 42, 08830 Sant Boi de Llobregat, Spain.
  • Ros-Morente A; Department of Psychology, Sociology and Social Work, University of Lleida, 25001 Lleida, Spain.
  • Mayoral M; Instituto de Investigación Sanitaria Gregorio Marañón (IISGM), 28009 Madrid, Spain.
  • Castro-Quintas A; Centre for Biomedical Research Network on Mental Health (CIBERSAM), Instituto de Salud Carlos III, 28029 Madrid, Spain.
  • Vita-Barrull N; Centre for Biomedical Research Network on Mental Health (CIBERSAM), Instituto de Salud Carlos III, 28029 Madrid, Spain.
  • Terés-Lleida N; Faculty of Biology, University of Barcelona, 08007 Barcelona, Spain.
  • March-Llanes J; Department of Psychology, Sociology and Social Work, University of Lleida, 25001 Lleida, Spain.
  • Badia-Bafalluy A; Department of Psychology, Sociology and Social Work, University of Lleida, 25001 Lleida, Spain.
  • Moya-Higueras J; Department of Psychology, Sociology and Social Work, University of Lleida, 25001 Lleida, Spain.
Brain Sci ; 14(7)2024 Jun 26.
Article en En | MEDLINE | ID: mdl-39061383
ABSTRACT
The aim of the study was to test the effectiveness of cognitive interventions based on modern board games in school settings to improve memory outcomes and math skills. A parallel, quasi-experimental study was carried out with children (n = 234) into third and fourth grades (8-10 years old). School centres were allocated into a general domain intervention (playing memory board games), a specific domain intervention (playing mathematical board games) or a control group (regular classes without playing). Teachers carried out bi-weekly sessions during the last 30 min of mathematical lessons (8 weeks, 15 sessions). Before and after intervention, we individually measured verbal and visuospatial memory outcomes (short-term memory and working memory updating) and mathematical skills (number operations, number ranking, number production and problem solving). The results showed significant transfer effects of both memory and math trainings. In third grade, we found that playing math games showed medium-large effect sizes in visuospatial short-term memory and updating memory, number operations and number ranking compared to the control group. In fourth grade, we found that playing memory games showed significant small effect sizes in problem solving compared to the control group. Playing board games could be a methodology that enhances cognitive and mathematical development in children.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Brain Sci Año: 2024 Tipo del documento: Article País de afiliación: España Pais de publicación: Suiza

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Brain Sci Año: 2024 Tipo del documento: Article País de afiliación: España Pais de publicación: Suiza