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Game4NurseSupervisor: Development of a board game for nursing mentoring.
Almeida, Inês Santos; Pinto, Cristina; Lima, Andreia; Moreira, Teresa; Fernandes, Carla Sílvia.
Afiliación
  • Almeida IS; Prelada Hospital - Porto-Burn Unit/Special Care Unit Register Nurse, Portugal.
  • Pinto C; Porto Higher School of Nursing, Porto, Portugal; Research Center for Health Technologies and Services and Health Research Network (CINTESIS@RISE), Portugal.
  • Lima A; Research Center for Health Technologies and Services (CINTESIS@RISE), Higher School of Health, Polytechnic Institute of Viana do Castelo, Portugal.
  • Moreira T; Research Center for Health Technologies and Services (CINTESIS@RISE), Institute of Research, Innovation and Development Fernando Pessoa Foundation, Porto 4200-253, Portugal.
  • Fernandes CS; Porto Higher School of Nursing, Porto, Portugal; Association ADITGames, Portugal; Research Center for Health Technologies and Services and Health Research Network (CINTESIS@RISE), Portugal. Electronic address: carlafernandes@esenf.pt.
Nurse Educ Pract ; 76: 103939, 2024 Mar.
Article en En | MEDLINE | ID: mdl-38479089
ABSTRACT

AIM:

To describe the stages of developing a board game prototype to promote knowledge about nursing mentorship.

BACKGROUND:

Clinical supervision in nursing is a vital strategy for the quality of care. The use of gamification through a board game can enhance knowledge about mentoring in nursing.

DESIGN:

We present a pilot study describing the development phases of the board game "Game4NurseSupervisor®."

METHODS:

The study comprised three phases. The first phase involved a modified e-Delphi study with experts to collect and validate the content to be integrated into the board game. The second phase focused on constructing the prototype of the board game. Finally, the third phase involved testing the prototype in sessions held in two healthcare units, followed by an evaluation through a questionnaire.

RESULTS:

The e-Delphi study, involving a panel composed of 59 experts, progressed through two rounds, resulting in 61 cards divided into four categories. The second phase involved constructing the board game, incorporating interactive elements such as "Game4NurseSupervisor®." In the third phase, 25 nurses, consisting of clinical practice nurses, participated in the testing phase and expressed satisfaction with the game. Highlighted benefits included reflective, playful, dynamic, interactive and educational aspects.

CONCLUSIONS:

The conclusions suggest that "Game4NurseSupervisor®" could be a valuable tool for promoting knowledge about nursing mentorship, providing an innovative and interactive approach to skill development. This study makes a valuable contribution by addressing a previously unexplored aspect of nurse mentor training the potential of board games.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Estudiantes de Enfermería / Tutoría Límite: Humans Idioma: En Revista: Nurse Educ Pract Asunto de la revista: EDUCACAO / ENFERMAGEM Año: 2024 Tipo del documento: Article Pais de publicación: Reino Unido

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Estudiantes de Enfermería / Tutoría Límite: Humans Idioma: En Revista: Nurse Educ Pract Asunto de la revista: EDUCACAO / ENFERMAGEM Año: 2024 Tipo del documento: Article Pais de publicación: Reino Unido