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Efficacy of the use of video games on mood, anxiety and depression in stroke patients: preliminary findings of a randomised controlled trial.
Blázquez-González, Patricia; Mirón-González, Rubén; Lendínez-Mesa, Alejandro; Luengo-González, Raquel; Mancebo-Salas, Noelia; Camacho-Arroyo, María Teresa; Muriel-García, Alfonso; García-Sastre, María Montserrat.
Afiliación
  • Blázquez-González P; Department of Nursing, Red Cross University, Madrid, Spain.
  • Mirón-González R; Biomechanics and Bioengineering Applied to Health, Doctoral School, University of Alcalá, Madrid, Spain.
  • Lendínez-Mesa A; Group for Research in Community Care and Social Determinants of Health, University of Alcalá, Madrid, Spain.
  • Luengo-González R; Group for Research in Community Care and Social Determinants of Health, University of Alcalá, Madrid, Spain.
  • Mancebo-Salas N; Nursing and Physiotherapy Department, University of Alcalá, Madrid, Spain.
  • Camacho-Arroyo MT; Departamento de EnfermeríaServicio de Neurología, Hospital Universitario 12 de Octubre, Madrid, Spain.
  • Muriel-García A; Group for Research in Community Care and Social Determinants of Health, University of Alcalá, Madrid, Spain. raquel.luengo@uah.es.
  • García-Sastre MM; Nursing and Physiotherapy Department, University of Alcalá, Madrid, Spain. raquel.luengo@uah.es.
J Neurol ; 271(3): 1224-1234, 2024 Mar.
Article en En | MEDLINE | ID: mdl-38197947
ABSTRACT

BACKGROUND:

In the different published studies, there is no consensus on the efficacy of virtual reality as an adjuvant treatment of mood states.

AIM:

The aim of this study is to evaluate the impact of no immersive virtual reality with the Nintendo Switch device in rehabilitation treatment on mood, anxiety and depression in stroke patients admitted to neurorehabilitation units.

METHODS:

Fifty-eight patients admitted to neurorehabilitation units underwent a 13 multicentre randomised clinical trial. The intervention group consisted of 17 patients and the control group of 41 patients. The intervention group performed 6 virtual reality sessions together with the conventional treatment, and the control group performed only the conventional rehabilitation sessions. Primary and secondary clinical outcomes were measured before and six weeks after the intervention.

RESULTS:

Comparing the intervention group and control group, the anxiety levels of the intervention group decreased compared to the results observed in the control group (p = 0.01), as did the dependence of the intervention group (0.015). On the other hand, the results obtained after the intervention by the control group for anxiety (0.479) and depression (0.292) were not statistically significant.

CONCLUSION:

Rehabilitation VR used as an adjuvant treatment to conventional treatment has a beneficial impact on the neurological status and state of anxiety of stroke patients admitted to neurorehabilitation units. TRIAL REGISTRATION Registered in the https//clinicaltrials.gov/ repository (NTC NCT05143385). Protocol registration date 7 October 2021, retrospectively registered.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Accidente Cerebrovascular / Rehabilitación de Accidente Cerebrovascular Tipo de estudio: Clinical_trials / Diagnostic_studies / Guideline Límite: Humans Idioma: En Revista: J Neurol Año: 2024 Tipo del documento: Article País de afiliación: España Pais de publicación: Alemania

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Accidente Cerebrovascular / Rehabilitación de Accidente Cerebrovascular Tipo de estudio: Clinical_trials / Diagnostic_studies / Guideline Límite: Humans Idioma: En Revista: J Neurol Año: 2024 Tipo del documento: Article País de afiliación: España Pais de publicación: Alemania