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Internet gaming disorder and psychological well-being among university students in Egypt.
Shouman, Aya; Elez, Warda Abo; Ibrahim, Ibtihal M A; Elwasify, Mohammed.
Afiliación
  • Shouman A; Department of psychiatry, Faculty of medicine, Mansoura university Hospitals, Mansoura University, Mansoura, Egypt. ayashouman@mans.edu.eg.
  • Elez WA; Department of psychiatry, Faculty of medicine, Mansoura university Hospitals, Mansoura University, Mansoura, Egypt.
  • Ibrahim IMA; Department of psychiatry, Faculty of medicine, Mansoura university Hospitals, Mansoura University, Mansoura, Egypt.
  • Elwasify M; Department of psychiatry, Faculty of medicine, Mansoura university Hospitals, Mansoura University, Mansoura, Egypt.
BMC Psychol ; 11(1): 367, 2023 Nov 03.
Article en En | MEDLINE | ID: mdl-37924133
BACKGROUND: Internet gaming disorder (IGD) is a serious rising problem affecting people of all ages. Many researchers reported that students' addictive gaming behavior resulted in the loss of function and the development of psychological problems. In this study, we aimed mainly to measure the prevalence of internet gaming disorder among Mansoura University students and find its relationship with psychological well-being. METHODS: A cross-sectional observational study was carried out during the academic year (2021-2022) at the University of Mansoura. Students from four different faculties were included. Participants ages ranged from 18 to 25 years old. An online Google Form questionnaire gathering the tools (questionnaire of demographic and clinical data, Internet Gaming Disorder Short Form scale, Ryff's scale of psychological well-being) was distributed among them. RESULTS: In this study, 870 students were included. The age range was 18-25 years. They were divided into three groups: 315 normal gamers (36%), 500 risky gamers (58%), and 55 disordered gamers (6%), with no significant gender difference in each group (p-value = 0.138). A negative correlation was found between IGD and psychological well-being (r = -0.303). CONCLUSIONS: The prevalence of IGD was 6% among Mansoura University students. Participants in the theoretical faculties who started playing internet gaming at a younger age and spent more than 2 h per week playing and more than 3 h per week thinking about playing internet games were more likely to develop IGD. Whenever IGD scores increased, psychological well-being scores were found to decrease (r = -0.303).
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Bienestar Psicológico Límite: Adolescent / Adult / Humans País/Región como asunto: Africa Idioma: En Revista: BMC Psychol Año: 2023 Tipo del documento: Article País de afiliación: Egipto Pais de publicación: Reino Unido

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video / Bienestar Psicológico Límite: Adolescent / Adult / Humans País/Región como asunto: Africa Idioma: En Revista: BMC Psychol Año: 2023 Tipo del documento: Article País de afiliación: Egipto Pais de publicación: Reino Unido