Your browser doesn't support javascript.
loading
Depiction of mental illness and psychiatry in popular video games over the last 20 years.
Buday, Jozef; Neumann, Miroslav; Heidingerová, Jana; Michalec, Jirí; Podgorná, Gabriela; Mares, Tadeás; Pol, Marek; Mahrík, Jakub; Vranková, Stanislava; Kalisová, Lucie; Anders, Martin.
Afiliación
  • Buday J; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Neumann M; Grammar School Bilikova, Bratislava, Slovakia.
  • Heidingerová J; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Michalec J; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Podgorná G; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Mares T; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Pol M; Faculty Hospital Královské Vinohrady, Prague, Czechia.
  • Mahrík J; Institute of Clinical and Experimental Medicine, Prague, Czechia.
  • Vranková S; Institute of Normal and Pathological Physiology, Center of Experimental Medicine, Slovak Academy of Sciences, Bratislava, Slovakia.
  • Kalisová L; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
  • Anders M; Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.
Front Psychiatry ; 13: 967992, 2022.
Article en En | MEDLINE | ID: mdl-36046156
Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002-2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness - with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic.
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Front Psychiatry Año: 2022 Tipo del documento: Article Pais de publicación: Suiza

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Idioma: En Revista: Front Psychiatry Año: 2022 Tipo del documento: Article Pais de publicación: Suiza