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Benefits of gamification in medical education.
Krishnamurthy, Kandamaran; Selvaraj, Nikil; Gupta, Palak; Cyriac, Benitta; Dhurairaj, Puvin; Abdullah, Adnan; Krishnapillai, Ambigga; Lugova, Halyna; Haque, Mainul; Xie, Sophie; Ang, Eng-Tat.
Afiliación
  • Krishnamurthy K; The University of the West Indies, Cavehill Campus, Cave Hill, Barbados.
  • Selvaraj N; American University of Barbados, Wildey, St Michael, Barbados.
  • Gupta P; American University of Barbados, Wildey, St Michael, Barbados.
  • Cyriac B; American University of Barbados, Wildey, St Michael, Barbados.
  • Dhurairaj P; University of Pittsburgh, Pittsburgh, Pennsylvania, USA.
  • Abdullah A; Unit of Occupational Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia.
  • Krishnapillai A; Unit of Family Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia.
  • Lugova H; Unit of Community Medicine, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia.
  • Haque M; Unit of Pharmacology, Faculty of Medicine and Defence Health, Universiti Pertahanan Nasional Malaysia, (National Defence University of Malaysia), Kuala Lumpur, Malaysia.
  • Xie S; Department of Anatomy, Yong Loo Lin School of Medicine, National University of Singapore, Singapore.
  • Ang ET; Department of Anatomy, Yong Loo Lin School of Medicine, National University of Singapore, Singapore.
Clin Anat ; 35(6): 795-807, 2022 Sep.
Article en En | MEDLINE | ID: mdl-35637557
Medical education is changing at a fast pace. Students attend medical school with a high degree of technological literacy and a desire for a diverse educational experience. As a result, a growing number of medical schools are incorporating technology-enhanced active learning and multimedia education tools into their curriculum. Gamified training platforms include educational games, mobile medical apps, and virtual patient scenarios. We provide a systematic review of what is meant by gamification in this era. Specific educational games, mobile apps, and virtual simulations that may be used for preclinical and clinical training have been discovered and classified. The available data were presented in terms of the recognized platforms for medical education's possible benefits. Virtual patient simulations have been shown to enhance learning results in general. Gamification could improve learning, engagement, and cooperation by allowing for real-world application. They may also help with promoting risk-free healthcare decision-making, remote learning, learning analytics, and quick feedback. We account for Preclinical training which included 5 electronic games and 4 mobile apps, while clinical training included 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools. There were additionally nine more gamified virtual environment training products that were not commercially accessible. Many of these studies have shown that utilizing gamified media in medical education may confer advantages. This collection of hyperlinked resources may be utilized by medical students, practitioners, and instructors at all levels.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Estudiantes de Medicina / Educación Médica Tipo de estudio: Prognostic_studies / Systematic_reviews Límite: Humans Idioma: En Revista: Clin Anat Asunto de la revista: ANATOMIA Año: 2022 Tipo del documento: Article País de afiliación: Barbados Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Estudiantes de Medicina / Educación Médica Tipo de estudio: Prognostic_studies / Systematic_reviews Límite: Humans Idioma: En Revista: Clin Anat Asunto de la revista: ANATOMIA Año: 2022 Tipo del documento: Article País de afiliación: Barbados Pais de publicación: Estados Unidos