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Active Video Games and Low-Cost Virtual Reality: An Ideal Therapeutic Modality for Children With Physical Disabilities During a Global Pandemic.
Demers, Marika; Martinie, Ophélie; Winstein, Carolee; Robert, Maxime T.
Afiliación
  • Demers M; Division of Biokinesiology and Physical Therapy, University of Southern California, Los Angeles, CA, United States.
  • Martinie O; Center for Interdisciplinary Research in Rehabilitation and Social Integration, Quebec City, QC, Canada.
  • Winstein C; Department of Rehabilitation, Laval University, Quebec City, QC, Canada.
  • Robert MT; Division of Biokinesiology and Physical Therapy, University of Southern California, Los Angeles, CA, United States.
Front Neurol ; 11: 601898, 2020.
Article en En | MEDLINE | ID: mdl-33381077
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential rehabilitation services. Thus, individuals with physical disabilities such as children with cerebral palsy can no longer benefit from physical rehabilitation during this undetermined period. Using either a synchronous or asynchronous format, in collaboration with a therapist via telerehabilitation, we suggest that active video games and low-cost virtual reality are a promising delivery mode for at-home rehabilitation in the context of a global pandemic. This therapeutic modality, incorporated into an at-home individualized treatment plan, provides a means to lessen the impact of an interruption in rehabilitation services while not loosing the pre-pandemic, in-person physical activity gains. Growing evidence supports active video games and low-cost virtual reality as viable therapeutic interventions for children with physical disabilities. These technologies are especially well-accepted by pediatric populations for the ludic and motivating features that lend themselves to nearly seamless incorporation into telerehabilitation. Advantages for rehabilitation of active video games and low-cost virtual reality include a rich, challenging, multi-modal training environment in which high numbers of movement repetitions can be accomplished, and a unique opportunity to foster engaged practice actions that go beyond household activities. We offer suggestions for the clinician about how to adopt active video games and low-cost virtual reality into your practice during a global pandemic.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Tipo de estudio: Guideline / Health_economic_evaluation Idioma: En Revista: Front Neurol Año: 2020 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Suiza

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Tipo de estudio: Guideline / Health_economic_evaluation Idioma: En Revista: Front Neurol Año: 2020 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Suiza