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Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy.
de Oliveira, Juliana M; Fernandes, Rafael Carneiro G; Pinto, Cristtiano S; Pinheiro, Plácido R; Ribeiro, Sidarta; de Albuquerque, Victor Hugo C.
Afiliación
  • de Oliveira JM; Programa de Pós-Graduação em Informática Aplicada, Universidade de Fortaleza, Avenida Washington Soares, 1321 Edson Queiroz, 60.811-905 Fortaleza, CE, Brazil.
  • Fernandes RC; Programa de Pós-Graduação em Informática Aplicada, Universidade de Fortaleza, Avenida Washington Soares, 1321 Edson Queiroz, 60.811-905 Fortaleza, CE, Brazil.
  • Pinto CS; Programa de Pós-Graduação em Informática Aplicada, Universidade de Fortaleza, Avenida Washington Soares, 1321 Edson Queiroz, 60.811-905 Fortaleza, CE, Brazil.
  • Pinheiro PR; Programa de Pós-Graduação em Informática Aplicada, Universidade de Fortaleza, Avenida Washington Soares, 1321 Edson Queiroz, 60.811-905 Fortaleza, CE, Brazil.
  • Ribeiro S; Instituto do Cérebro, Universidade Federal do Rio Grande do Norte, Avendia Nascimento de Castro 2155, 59056-450 Natal, RN, Brazil.
  • de Albuquerque VH; Programa de Pós-Graduação em Informática Aplicada, Universidade de Fortaleza, Avenida Washington Soares, 1321 Edson Queiroz, 60.811-905 Fortaleza, CE, Brazil.
Comput Intell Neurosci ; 2016: 8984379, 2016.
Article en En | MEDLINE | ID: mdl-27403154
Cerebral palsy is a severe condition usually caused by decreased brain oxygenation during pregnancy, at birth or soon after birth. Conventional treatments for cerebral palsy are often tiresome and expensive, leading patients to quit treatment. In this paper, we describe a virtual environment for patients to engage in a playful therapeutic game for neuropsychomotor rehabilitation, based on the experience of the occupational therapy program of the Nucleus for Integrated Medical Assistance (NAMI) at the University of Fortaleza, Brazil. Integration between patient and virtual environment occurs through the hand motion sensor "Leap Motion," plus the electroencephalographic sensor "MindWave," responsible for measuring attention levels during task execution. To evaluate the virtual environment, eight clinical experts on cerebral palsy were subjected to a questionnaire regarding the potential of the experimental virtual environment to promote cognitive and motor rehabilitation, as well as the potential of the treatment to enhance risks and/or negatively influence the patient's development. Based on the very positive appraisal of the experts, we propose that the experimental virtual environment is a promising alternative tool for the rehabilitation of children with cerebral palsy.
Asunto(s)

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Pediatría / Parálisis Cerebral / Ambiente / Terapia de Exposición Mediante Realidad Virtual Tipo de estudio: Observational_studies / Prognostic_studies / Risk_factors_studies Límite: Humans Idioma: En Revista: Comput Intell Neurosci Asunto de la revista: INFORMATICA MEDICA / NEUROLOGIA Año: 2016 Tipo del documento: Article País de afiliación: Brasil Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Pediatría / Parálisis Cerebral / Ambiente / Terapia de Exposición Mediante Realidad Virtual Tipo de estudio: Observational_studies / Prognostic_studies / Risk_factors_studies Límite: Humans Idioma: En Revista: Comput Intell Neurosci Asunto de la revista: INFORMATICA MEDICA / NEUROLOGIA Año: 2016 Tipo del documento: Article País de afiliación: Brasil Pais de publicación: Estados Unidos