Serious Game Co-Design for Children with Type 1 Diabetes.
Stud Health Technol Inform
; 226: 83-6, 2016.
Article
en En
| MEDLINE
| ID: mdl-27350472
Co-design or participatory design has emerged as a useful concept where stakeholders and end-users have a greater stake in designing the end product. To date, few accounts exist of the use of the concept in serious game design, especially for children with chronic diseases. We report initial steps in serious game co-design for children with type 1 diabetes. Participants included 14 children (mean age 8.6 years, range of 4-13) who were invited to sketch a diabetes game. The most prevalent themes that emerged from the sketches (N=17) include blood glucose monitoring (n=12), nutrition (n=8) and insulin (n=8); all of which are consistent with diabetes education guidelines. Co-design is a promising concept for understanding children's world-view when designing healthcare games.
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Colección:
01-internacional
Base de datos:
MEDLINE
Asunto principal:
Diseño de Software
/
Educación del Paciente como Asunto
/
Juegos de Video
/
Diabetes Mellitus Tipo 1
Límite:
Adolescent
/
Child
/
Child, preschool
/
Female
/
Humans
/
Male
Idioma:
En
Revista:
Stud Health Technol Inform
Asunto de la revista:
INFORMATICA MEDICA
/
PESQUISA EM SERVICOS DE SAUDE
Año:
2016
Tipo del documento:
Article
País de afiliación:
Noruega
Pais de publicación:
Países Bajos