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1.
Children (Basel) ; 11(3)2024 Mar 12.
Artigo em Inglês | MEDLINE | ID: mdl-38539372

RESUMO

Modified invasion games promote the development of real and perceived motor competence. Children with higher motor competence are more likely to participate in physical activity practice and to remain in it, both in adolescence and adulthood. (1) Background: The purpose of this study is to determine the effect of modified invasion games on the real motor competence and self-assessment of the physical condition fifth-grade students from a private school in Viña del Mar, Chile. (2) Methods: 40 girls and boys with an average age of 11.47 years (SD = 0.554) participated in this study during a 12-week intervention. The MOBAK 5-6 battery was used to assess actual motor competence, the SEMOK questionnaire was used to determine perceived motor competence, the International Fitness Scale (IFIS) self-assessment questionnaire was used to assess perceived physical fitness, and the weight/size ratio was used to determine BMI. A Friedman's nonparametric ANOVA analysis was applied to determine the effect of the intervention, in addition to an analysis of covariance (ANCOVA) to identify the influence of the covariates on motor competence. (3) Results: No statistically significant differences were established between weight, BMI, and waist circumference. There was a statistically significant difference after the intervention in the actual motor competence of object control (p = 0.005) and perceived motor competence of object control (p ≤ 0.001) (4) Conclusions: An intervention based on modified invasion games is effective for the improvement of actual and perceived motor competence of object control. It was not possible to identify a positive effect on the self-assessment of muscle strength after the intervention.

2.
Rev. bras. ciênc. esporte ; 36(2): 587-601, Apr-Jun/2014. graf
Artigo em Português | LILACS | ID: lil-723224

RESUMO

O modelo Teaching Games for Understanding (TGfU) reveste-se de importância na atualidade, afigurando-se como um modelo de ensino com potencialidades evidentes para o desenvolvimento integral dos alunos. No entanto, o investimento recente da investigação tem se centrado no desenvolvimento das formas de jogo e na teorização da sua aplicação sendo que fatores complementares do modelo, tais como, os estilos de ensino adotados e o tipo de questionamento apresentam menor desenvolvimento teórico. Nesse sentido, o presente trabalho propõe-se a analisar a relevância dos estilos de ensino e do questionamento como ferramentas pedagógicas que conferem real valor pedagógico ao modelo de ensino.


The Teaching Games for Understanding (TGfU) is an important model for the physical education teaching in actuality, presenting obvious potentialities for the students' development. However, the recent investment of research has focused on the games development or theory development and, because of this, additional factors of the model, such as the teaching styles or the type of question made by the teachers have received less theoretical development until now. Therefore, this paper proposes to examine the relevance of the teaching styles and questioning as pedagogical tools that provide real educational value to the TGfU.


Los Teaching Games for Understanding (TGfU) son de importancia en la actualidad y se presentan como un modelo de enseñanza con un potencial evidente para el pleno desarrollo de los estudiantes. Sin embargo, la reciente investigación se ha centrado en el desarrollo de las formas de juego y su aplicación y que los factores adicionales en el modelo, tales como los estilos de enseñanza adoptados y el tipo de pregunta son menos desarrollados teóricamente. En consecuencia, este documento se propone examinar la pertinencia de la enseñanza de estilos y el cuestionamiento como herramientas pedagógicas que proporcionan un valor real a los modelos de enseñanza.

3.
Rev. bras. ciênc. esporte ; 36(1): 71-86, Jan-Mar/2014. tab, graf
Artigo em Português | LILACS | ID: lil-719439

RESUMO

O objetivo deste trabalho foi avaliar quais os comportamentos táticos podem ser alterados após 20 sessões de treino. A amostra foi composta por 18 jogadores da categoria sub-14. O instrumento utilizado para a avaliação dos comportamentos táticos foi o FUT-SAT e as sessões de treino foram baseadas no Teaching Games for Understanding. Verificaram-se diferenças significativas em quatro variáveis: no Princípio Tático "unidade defensiva", no total de ações táticas realizadas, no Índice de Performance Tática de Jogo e no Percentual de Erros do Princípio Tático "espaço". Concluiu-se que os treinos foram eficazes, especialmente, no que diz repeito ao aumento do Índice de Performance Tática do Jogo.


The aim of this paper was to assess which tactical behaviors might be modified after 20 training sessions. The sample comprised 18 U-14 youth soccer players. The instrument used to assess the tactical behaviors was FUT-SAT and the training sessions were based on the Teaching Games for Understanding. Significant differences were verified in four variables: the Tactical Principle "defensive unity", the total amount of tactical actions performed, the Tactical Performance Index and the Percentage of Errors in the Tactical Principle "width and length". It was concluded that the training sessions were effective, especially regarding the increase of the Game's Tactical Performance Index.


El objetivo de este trabajo fue evaluar qué comportamientos tácticos se pueden modificar después de 20 sesiones de entrenamiento. La muestra constó de 20 jugadores del U-14. El instrumento usado para evaluación de los comportamientos tácticos fue el FUT-SAT y las sesiones de entrenamiento fueron basadas en el Teaching Games for Understanding. Fueron verificadas diferencias significativas en cuatro variables: el Principio Táctico "unidad defensiva", el total de acciones tácticas realizadas, el Indicador de Desempeño Táctico de Juego y el Porcentual de Errores en el Principio Táctico "espacio". Se concluyó que los entrenamientos fueron eficaces, especialmente en lo que respecta el aumento del Indicador de Desempeño Táctico del Juego.

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