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1.
J Psychosoc Oncol ; : 1-11, 2024 Apr 02.
Artigo em Inglês | MEDLINE | ID: mdl-38563200

RESUMO

OBJECTIVE: To describe the experience of implementing social robotics as an adjuvant during the hospitalization process in pediatric oncology patients. METHODS: Before and after cohort study, applying an intervention with the Lego Mindstorms EV3 kit in patients between 8 and 17 years old that are hospitalized with a cancer diagnosis. We excluded patients from the intensive care unit or when their treating physician recommended so. The intervention consisted of a three-phase workshop: an open architecture story, building a car robot using the Lego Mindstorm EV3 kit, and cooperative playing activities such as races and passing obstacles. RESULTS: Thirteen patients received the intervention with robotic lego. The median age was 15 years (IQR = 3), and 84.6% of the population (n = 11) were male. We found significant improvement in the language (topic management p = .011 and communicative intention p = .034). Other characteristics improved, but not significantly (self-care activities index, catching). No adverse events occurred during the intervention. CONCLUSIONS: The results of this pilot study suggest that implementing social robotics during hospitalization in children with cancer is a therapeutic adjuvant and safe intervention that promotes better communication, self-care, and a physical activity improvement. For future studies, the impact of this intervention could be measured in hospitalized pediatric cancer patients.

2.
Support Care Cancer ; 31(12): 693, 2023 Nov 13.
Artigo em Inglês | MEDLINE | ID: mdl-37955739

RESUMO

PURPOSE: To improve knowledge on nutrition and catheter care in children with cancer by an educational intervention with a social robot. METHODS: We conducted a cohort study on pediatric cancer patients in a high complexity Hospital in Bogotá, Colombia. We included 14 patients (8-17 years old) who underwent an educational intervention with the help of a humanoid robot (Nao V6). The robot was programmed to transmit educational messages about self-care in feeding and using the central venous catheter. A survey with yes-no questions was administered before and after the intervention. RESULTS: We found an improvement in understanding of the subject matter related to nutrition and catheter care, when comparing the knowledge on topics before and after the educational intervention (p < .001). CONCLUSION: Education by a social robot on nutrition and catheter care showed a positive effect on children's knowledge on these topics. Therefore, it potentially decreases the risk of poor feeding habits and inadequate central venous catheter management, and improves adherence to recommendations and quality of life.


Assuntos
Cateteres Venosos Centrais , Neoplasias , Robótica , Criança , Humanos , Adolescente , Estudos de Coortes , Qualidade de Vida , Interação Social , Neoplasias/terapia
3.
Brain Sci ; 13(8)2023 Aug 07.
Artigo em Inglês | MEDLINE | ID: mdl-37626528

RESUMO

Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity that affects a large number of young people in the world. The current treatments for children living with ADHD combine different approaches, such as pharmacological, behavioral, cognitive, and psychological treatment. However, the computer science research community has been working on developing non-pharmacological treatments based on novel technologies for dealing with ADHD. For instance, social robots are physically embodied agents with some autonomy and social interaction capabilities. Nowadays, these social robots are used in therapy sessions as a mediator between therapists and children living with ADHD. Another novel technology for dealing with ADHD is serious video games based on a brain-computer interface (BCI). These BCI video games can offer cognitive and neurofeedback training to children living with ADHD. This paper presents a systematic review of the current state of the art of these two technologies. As a result of this review, we identified the maturation level of systems based on these technologies and how they have been evaluated. Additionally, we have highlighted ethical and technological challenges that must be faced to improve these recently introduced technologies in healthcare.

4.
Sensors (Basel) ; 22(12)2022 Jun 18.
Artigo em Inglês | MEDLINE | ID: mdl-35746384

RESUMO

Many authors have been working on approaches that can be applied to social robots to allow a more realistic/comfortable relationship between humans and robots in the same space. This paper proposes a new navigation strategy for social environments by recognizing and considering the social conventions of people and groups. To achieve that, we proposed the application of Delaunay triangulation for connecting people as vertices of a triangle network. Then, we defined a complete asymmetric Gaussian function (for individuals and groups) to decide zones where the robot must avoid passing. Furthermore, a feature generalization scheme called socialization feature was proposed to incorporate perception information that can be used to change the variance of the Gaussian function. Simulation results have been presented to demonstrate that the proposed approach can modify the path according to the perception of the robot compared to a standard A* algorithm.


Assuntos
Robótica , Algoritmos , Simulação por Computador , Humanos , Distribuição Normal , Robótica/métodos , Interação Social
5.
Sensors (Basel) ; 22(10)2022 May 14.
Artigo em Inglês | MEDLINE | ID: mdl-35632160

RESUMO

Social robotics is an emerging area that is becoming present in social spaces, by introducing autonomous social robots. Social robots offer services, perform tasks, and interact with people in such social environments, demanding more efficient and complex Human-Robot Interaction (HRI) designs. A strategy to improve HRI is to provide robots with the capacity of detecting the emotions of the people around them to plan a trajectory, modify their behaviour, and generate an appropriate interaction with people based on the analysed information. However, in social environments in which it is common to find a group of persons, new approaches are needed in order to make robots able to recognise groups of people and the emotion of the groups, which can be also associated with a scene in which the group is participating. Some existing studies are focused on detecting group cohesion and the recognition of group emotions; nevertheless, these works do not focus on performing the recognition tasks from a robocentric perspective, considering the sensory capacity of robots. In this context, a system to recognise scenes in terms of groups of people, to then detect global (prevailing) emotions in a scene, is presented. The approach proposed to visualise and recognise emotions in typical HRI is based on the face size of people recognised by the robot during its navigation (face sizes decrease when the robot moves away from a group of people). On each frame of the video stream of the visual sensor, individual emotions are recognised based on the Visual Geometry Group (VGG) neural network pre-trained to recognise faces (VGGFace); then, to detect the emotion of the frame, individual emotions are aggregated with a fusion method, and consequently, to detect global (prevalent) emotion in the scene (group of people), the emotions of its constituent frames are also aggregated. Additionally, this work proposes a strategy to create datasets with images/videos in order to validate the estimation of emotions in scenes and personal emotions. Both datasets are generated in a simulated environment based on the Robot Operating System (ROS) from videos captured by robots through their sensory capabilities. Tests are performed in two simulated environments in ROS/Gazebo: a museum and a cafeteria. Results show that the accuracy in the detection of individual emotions is 99.79% and the detection of group emotion (scene emotion) in each frame is 90.84% and 89.78% in the cafeteria and the museum scenarios, respectively.


Assuntos
Robótica , Emoções , Humanos , Espécies Reativas de Oxigênio , Robótica/métodos , Interação Social , Percepção Social
6.
Inf Syst Front ; : 1-16, 2021 Aug 04.
Artigo em Inglês | MEDLINE | ID: mdl-34366703

RESUMO

Observing how humans and robots interact is an integral part of understanding how they can effectively coexist. This ability to undertake these observations was taken for granted before the COVID-19 pandemic restricted the possibilities of performing HRI study-based interactions. We explore the problem of how HRI research can occur in a setting where physical separation is the most reliable way of preventing disease transmission. We present the results of an exploratory experiment that suggests Remote-HRI (R-HRI) studies may be a viable alternative to traditional face-to-face HRI studies. An R-HRI study minimizes or eliminates in-person interaction between the experimenter and the participant and implements a new protocol for interacting with the robot to minimize physical contact. Our results showed that participants interacting with the robot remotely experienced a higher cognitive workload, which may be due to minor cultural and technical factors. Importantly, however, we also found that whether participants interacted with the robot in-person (but socially distanced) or remotely over a network, their experience, perception of, and attitude towards the robot were unaffected.

7.
Brain Sci ; 11(6)2021 Jun 02.
Artigo em Inglês | MEDLINE | ID: mdl-34199393

RESUMO

A growing interest in Socially Assistive Robotics in Physical Rehabilitation is currently observed; some of the benefits highlight the capability of a social robot to support and assist rehabilitation procedures. This paper presents a perception study that aimed to evaluate clinicians' and patients' perception of a social robot that will be integrated as part of Lokomat therapy. A total of 88 participants were surveyed, employing an online questionnaire based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The participants belong to two health care institutions located in different countries (Colombia and Spain). The results showed an overall positive perception of the social robot (>60% of participants have a positive acceptance). Furthermore, a difference depending on the nature of the user (clinician vs. patient) was found.

8.
Sensors (Basel) ; 21(4)2021 Feb 13.
Artigo em Inglês | MEDLINE | ID: mdl-33668412

RESUMO

For social robots, knowledge regarding human emotional states is an essential part of adapting their behavior or associating emotions to other entities. Robots gather the information from which emotion detection is processed via different media, such as text, speech, images, or videos. The multimedia content is then properly processed to recognize emotions/sentiments, for example, by analyzing faces and postures in images/videos based on machine learning techniques or by converting speech into text to perform emotion detection with natural language processing (NLP) techniques. Keeping this information in semantic repositories offers a wide range of possibilities for implementing smart applications. We propose a framework to allow social robots to detect emotions and to store this information in a semantic repository, based on EMONTO (an EMotion ONTOlogy), and in the first figure or table caption. Please define if appropriate. an ontology to represent emotions. As a proof-of-concept, we develop a first version of this framework focused on emotion detection in text, which can be obtained directly as text or by converting speech to text. We tested the implementation with a case study of tour-guide robots for museums that rely on a speech-to-text converter based on the Google Application Programming Interface (API) and a Python library, a neural network to label the emotions in texts based on NLP transformers, and EMONTO integrated with an ontology for museums; thus, it is possible to register the emotions that artworks produce in visitors. We evaluate the classification model, obtaining equivalent results compared with a state-of-the-art transformer-based model and with a clear roadmap for improvement.


Assuntos
Processamento de Linguagem Natural , Robótica , Emoções , Humanos , Semântica , Fala
9.
Res. Biomed. Eng. (Online) ; 32(2): 161-175, Apr.-June 2016. tab, graf
Artigo em Inglês | LILACS | ID: biblio-829473

RESUMO

Abstract Introduction Autism Spectrum Disorder is a set of developmental disorders that imply in poor social skills, lack of interest in activities and interaction with people. Treatments rely on teaching social skills and in such therapies robotics may offer aid. This work is a pilot study, which aims to show the development and usage of a ludic mobile robot for stimulating social skills in ASD children. Methods A mobile robot with a special costume and a monitor to display multimedia contents was designed to interact with ASD children. A mediator controls the robot’s movements in a room prepared for interactive sessions. Sessions are recorded to assess the following social skills: eye gazing, touching the robot and imitating the mediator. The interaction is evaluated using the Goal Attainment Scale and Likert scale. Ten children were evaluated (50% with ASD), using as inclusion criteria children with age 7-8, without use of medication, and without tendency to aggression or stereotyped movements. Results It was observed that the ASD group touched the robot about twice more in average than the control group (CG). They also looked away and imitated the mediator in a quite similar way as the CG, and showed extra social skills (verbal and non-verbal communication). These results are considered an advance in terms of improvement of social skills in ASD children. Conclusions Our studies indicate that the robot stimulated social skills in 4/5 of the ASD children, which shows that its concepts are useful to improve socialization and quality of life.

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