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1.
Behav Sci (Basel) ; 13(3)2023 Mar 10.
Artigo em Inglês | MEDLINE | ID: mdl-36975268

RESUMO

The objective of this study is to identify and analyze the most relevant scientific work being undertaken in HR analytics. Additionally, it is to understand the evolution of the conceptual, intellectual, and social structure of this topic in a way that allows the expansion of empirical and conceptual knowledge. Bibliometric analysis was performed using Bibliometrix and Biblioshiny software packages on academic articles indexed on the Scopus and Web of Science (WoS) databases. Search criteria were applied, initially resulting in a total of 331 articles in the period 2008-2022. Finally, after applying exclusion criteria, a total of 218 articles of interest were obtained. The results of this research present the relevant notable topics in HR analytics, providing a quantitative analysis that gives an overview of HR analytics featuring tables, graphs, and maps, as well as identifying the main performance indicators for the production of articles and their citations. The scientific literature on HR analytics is a novel, adaptive area that provides the option to transform traditional HR practices. Through the use of technology, HR analytics can improve HR strategies and organisational performance, as well as people's experiences.

2.
Educ Inf Technol (Dordr) ; 28(1): 155-192, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-35789766

RESUMO

The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the subject and identify the knowledge base of the use of VR in education and whether it is commonly used and integrated into teaching-learning processes. To do this, articles indexed in the Main Collections of the Web of Science, Scopus and Lens were analyzed for the period 2010 to 2021. The research results are presented in two parts: the first is a quantitative analysis that provides an overview of virtual reality (VR) technology used in the educational field, with tables, graphs, and maps, highlighting the main performance indicators for the production of articles and their citation. The results obtained found a total of 718 articles of which the following were analyzed 273 published articles. The second stage consisted of an inductive type of analysis that found six major groups in the cited articles, which are instruction and learning using VR, VR learning environments, use of VR in different fields of knowledge, learning processes using VR applications or games, learning processes employing simulation, and topics published during the Covid-19 pandemic. Another important aspect to mention is that VR is used in many different areas of education, but until the beginning of the pandemic the use of this so-called "disruptive process" came mainly from students, Institutions were reluctant and slow to accept and include VR in the teaching-learning processes.

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