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1.
Games Health J ; 6(6): 358-364, 2017 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-29016200

RESUMO

OBJECTIVE: This study aimed to evaluate movement acceleration characteristics in adolescents with Down syndrome (DS) and typical development (TD), while playing bowling and golf videogames on the Nintendo® Wii™. MATERIALS AND METHODS: The sample comprised 21 adolescents diagnosed with DS and 33 with TD of both sexes, between 10 and 14 years of age. The arm swing accelerations of the dominant upper limb were collected as measures during the bowling and the golf games. The first valid measurement, verified by the software readings, recorded at the start of each of the games, was used in the analysis. RESULTS: In the bowling game, the groups presented significant statistical differences, with the maximum (M) peaks of acceleration for the Male Control Group (MCG) (M = 70.37) and Female Control Group (FCG) (M = 70.51) when compared with Male Down Syndrome Group (MDSG) (M = 45.33) and Female Down Syndrome Group (FDSG) (M = 37.24). In the golf game the groups also presented significant statistical differences, the only difference being that the maximum peaks of acceleration for both male groups were superior compared with the female groups, MCG (M = 74.80) and FCG (M = 56.80), as well as in MDSG (M = 45.12) and in FDSG (M = 30.52). CONCLUSION: It was possible to use accelerometry to evaluate the movement acceleration characteristics of teenagers diagnosed with DS during virtual bowling and golf games played on the Nintendo Wii console.


Assuntos
Fenômenos Biomecânicos/fisiologia , Terapia por Exercício/métodos , Jogos de Vídeo/psicologia , Acelerometria , Adolescente , Brasil , Criança , Síndrome de Down , Feminino , Humanos , Masculino , Extremidade Superior/fisiologia
2.
Licere (Online) ; 20(2)junho2017. graf
Artigo em Português | LILACS | ID: biblio-875189

RESUMO

O objetivo do estudo foi avaliar a aceleração do movimento e o desempenho de adolescentes com Síndrome de Down e de com desenvolvimento típico durante o arremesso no jogo de boliche do videogame Nintendo® Wii™. Os participantes foram 20 adolescentes, com idade entre 7 e 14 anos, divididos em dois grupos: GSD (Grupo Síndrome de Down) e GC (Grupo Controle). Ambos os grupos fizeram os arremessos necessários para a finalização do jogo com a mão de preferência e um acelerômetro acoplado ao punho. Os dados foram analisados considerando-se apenas os 3 primeiros arremessos. Observou-se que a aceleração máxima média foi maior para o GC em todas as tentativas, porém com o número médio de tentativas equivalente para alcançar o objetivo do jogo. O boliche apresentou-se ao GSD como uma proposta de fácil compreensão, motivadora e com regras simples. Conclui-se que os jogos de arremesso no ambiente virtual podem favorecer o controle de aceleração do movimento.


The aim of this study was evaluate the acceleration of the movement and performance of adolescents with Down Syndrome and with typical development in pitch movements in the game of bowling video game Nintendo® Wii™. The subject were 20 adolescents, aged between 7 and 14 years, divided into two groups: GSD (Group Down Syndrome) and GC (Control Group). Both of them did the throws necessary to complete the game with the hand of preference and the accelerometer attached to the wrist. The data were analyzed considering only the first 3 pitches. It was observed that the maximum acceleration mean was higher for the GC in all attempts, however, but with the average number of equivalent attempts to achieve the goal of the game. The bowling presented the GSD as a proposal for easy understanding, as a motivational activity and with simple rules. The conclusion show that pitch games in the virtual environment can encourage the throttle control of movement.


Assuntos
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