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1.
J Neuropsychol ; 13(3): 509-528, 2019 09.
Artículo en Inglés | MEDLINE | ID: mdl-29882628

RESUMEN

The striatal dopaminergic dysfunction in Parkinson's disease (PD) has been associated with deficits in skill learning in numerous studies, but some of the findings remain controversial. Our aim was to explore the generality of the learning deficit using two widely reported skill learning tasks in the same group of Parkinson's patients. Thirty-four patients with PD (mean age: 62.83 years, SD: 7.67) were compared to age-matched healthy adults. Two tasks were employed: the Serial Reaction Time Task (SRT), testing the learning of motor sequences, and the Weather Prediction (WP) task, testing non-sequential probabilistic category learning. On the SRT task, patients with PD showed no significant evidence for sequence learning. These results support and also extend previous findings, suggesting that motor skill learning is vulnerable in PD. On the WP task, the PD group showed the same amount of learning as controls, but they exploited qualitatively different strategies in predicting the target categories. While controls typically combined probabilities from multiple predicting cues, patients with PD instead focused on individual cues. We also found moderate to high correlations between the different measures of skill learning. These findings support our hypothesis that skill learning is generally impaired in PD, and can in some cases be compensated by relying on alternative learning strategies.


Asunto(s)
Aprendizaje , Destreza Motora , Pruebas Neuropsicológicas , Enfermedad de Parkinson/psicología , Aprendizaje Seriado , Anciano , Anciano de 80 o más Años , Señales (Psicología) , Depresión/complicaciones , Depresión/psicología , Femenino , Humanos , Masculino , Persona de Mediana Edad , Enfermedad de Parkinson/complicaciones , Escalas de Valoración Psiquiátrica , Desempeño Psicomotor , Tiempo de Reacción , Tiempo (Meteorología)
2.
Behav Brain Res ; 335: 208-214, 2017 09 29.
Artículo en Inglés | MEDLINE | ID: mdl-28842270

RESUMEN

Recent research suggests that video game playing is associated with many cognitive benefits. However, little is known about the neural mechanisms mediating such effects, especially with regard to probabilistic categorization learning, which is a widely unexplored area in gaming research. Therefore, the present study aimed to investigate the neural correlates of probabilistic classification learning in video gamers in comparison to non-gamers. Subjects were scanned in a 3T magnetic resonance imaging (MRI) scanner while performing a modified version of the weather prediction task. Behavioral data yielded evidence for better categorization performance of video gamers, particularly under conditions characterized by stronger uncertainty. Furthermore, a post-experimental questionnaire showed that video gamers had acquired higher declarative knowledge about the card combinations and the related weather outcomes. Functional imaging data revealed for video gamers stronger activation clusters in the hippocampus, the precuneus, the cingulate gyrus and the middle temporal gyrus as well as in occipital visual areas and in areas related to attentional processes. All these areas are connected with each other and represent critical nodes for semantic memory, visual imagery and cognitive control. Apart from this, and in line with previous studies, both groups showed activation in brain areas that are related to attention and executive functions as well as in the basal ganglia and in memory-associated regions of the medial temporal lobe. These results suggest that playing video games might enhance the usage of declarative knowledge as well as hippocampal involvement and enhances overall learning performance during probabilistic learning. In contrast to non-gamers, video gamers showed better categorization performance, independently of the uncertainty of the condition.


Asunto(s)
Función Ejecutiva/fisiología , Juegos de Video/psicología , Adulto , Atención/fisiología , Encéfalo/fisiología , Cognición/fisiología , Imagen de Difusión por Resonancia Magnética/métodos , Femenino , Hipocampo , Humanos , Procesamiento de Imagen Asistido por Computador/métodos , Aprendizaje/fisiología , Imagen por Resonancia Magnética/métodos , Masculino , Memoria/fisiología , Tiempo de Reacción/fisiología , Adulto Joven
3.
Cogn Sci ; 39(2): 383-404, 2015 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-25039658

RESUMEN

The acquisition of complex motor, cognitive, and social skills, like playing a musical instrument or mastering sports or a language, is generally associated with implicit skill learning (SL). Although it is a general view that SL is most effective in childhood, and such skills are best acquired if learning starts early, this idea has rarely been tested by systematic empirical studies on the developmental pathways of SL from childhood to old age. In this paper, we challenge the view that childhood and early school years are the prime time for skill learning by tracking age-related changes in performance in three different paradigms of SL. We collected data from participants between 7 and 87 years for (1) a Serial Reaction Time Task (SRT) testing the learning of motor sequences, (2) an Artificial Grammar Learning (AGL) task testing the extraction of regularities from auditory sequences, and (3) Probabilistic Category Learning in the Weather Prediction task (WP), a non-sequential categorization task. Results on all three tasks show that adolescence and adulthood are the most efficient periods for skill learning, since instead of becoming less and less effective with age, SL improves from childhood into adulthood and then later declines with aging.


Asunto(s)
Envejecimiento/psicología , Aprendizaje/fisiología , Adolescente , Adulto , Anciano , Anciano de 80 o más Años , Niño , Femenino , Humanos , Lenguaje , Masculino , Persona de Mediana Edad , Pruebas Neuropsicológicas , Tiempo de Reacción/fisiología , Adulto Joven
4.
Front Psychol ; 5: 233, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24688476

RESUMEN

The weather prediction (WP) task is a probabilistic category learning task that was designed to be implicit/procedural. In line with this claim, early results showed that patients with amnesia perform comparably to healthy participants. On the other hand, later research on healthy adult participants drew attention to the fact that the WP task is not necessarily implicit. There have been results showing that participants can access structural information acquired during the task. Participants also report that their responses are based on memories and rule knowledge. The contradictory results may be reconciled by assuming that while explicit learning occurs on the WP task in case of adults, in children the learning process is implicit. The present study aims at testing this hypothesis. Primary school children completed the WP task; the experimental group performed the original task, whereas in the control group cues and outcomes were associated on a random basis, hence their version of the WP task lacked a predictive structure. After each item, participants were asked whether they relied on guessing, intuition, "I think I know the answer" type of knowledge, memories of previous items, or knowledge of rules. Self-insight reports of the experimental group were compared to a control group. Results showed that children learn similarly to adults: they mostly (but not completely) rely on explicit, and not on implicit processes.

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