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1.
Sensors (Basel) ; 24(12)2024 Jun 13.
Artículo en Inglés | MEDLINE | ID: mdl-38931614

RESUMEN

Traditional switching operations require on-site work, and the high voltage generated by arc discharges can pose a risk of injury to the operator. Therefore, a combination of visual servo and robot control is used to localize the switching operation and construct hand-eye calibration equations. The solution to the hand-eye calibration equations is coupled with the rotation matrix and translation vectors, and it depends on the initial value determination. This article presents a convex relaxation global optimization hand-eye calibration algorithm based on dual quaternions. Firstly, the problem model is simplified using the mathematical tools of dual quaternions, and then the linear matrix inequality convex optimization method is used to obtain a rotation matrix with higher accuracy. Afterwards, the calibration equations of the translation vectors are rewritten, and a new objective function is established to solve the coupling influence between them, maintaining positioning precision at approximately 2.9 mm. Considering the impact of noise on the calibration process, Gaussian noise is added to the solutions of the rotation matrix and translation vector to make the data more closely resemble the real scene in order to evaluate the performance of different hand-eye calibration algorithms. Eventually, an experiment comparing different hand-eye calibration methods proves that the proposed algorithm is better than other hand-eye calibration algorithms in terms of calibration accuracy, robustness to noise, and stability, satisfying the accuracy requirements of switching operations.

2.
Sensors (Basel) ; 24(11)2024 May 28.
Artículo en Inglés | MEDLINE | ID: mdl-38894272

RESUMEN

The aim of this study was to evaluate the impact of implementing a basketball-specific exercise program using Fitlight technology on the coordinative abilities (reactive coordination, reactive reaction time, and reactive movement combination capacity) of U14 and U16 junior basketball players. This study included 70 male basketball players, 36 subjects U14 and 34 subjects U16, divided into two equal groups for each age category: the experimental group (EG) and the control group (CG). This study included an initial and a final test, between which, training was conducted over a period of 18 weeks. For the EG, the program aimed to develop coordinative abilities through an experimental program that utilized Fitlight technology, while the control groups underwent an identically timed program, but their training did not include the use of technology. Four tests were adapted and applied: the Reactive Reaction Test, Choice Reactive Reaction Test, Reactive Hand-Eye Coordination Test, and a test to evaluate the reactive capacity for combining movements. The results of this study showed statistically significant progress between the initial and final tests for the experimental group, p < 0.05. The Cohen's d values for the experimental groups were above 0.8, indicating a very large effect size, while for the control group, these values were small to medium. The comparative analysis of the experimental groups U14 and U16 and control groups shows statistically significant differences in favor of the experimental groups U14 and U16. This study highlights the effectiveness of implementing specific training programs that use modern technologies in developing coordinative abilities in the training and evaluation process of junior basketball players.


Asunto(s)
Baloncesto , Extremidad Superior , Humanos , Baloncesto/fisiología , Masculino , Adolescente , Extremidad Superior/fisiología , Ejercicio Físico/fisiología , Tiempo de Reacción/fisiología
3.
Appl Ergon ; 116: 104185, 2024 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-38043456

RESUMEN

Target acquisition tasks quantify human motor and perceptual abilities while performing discrete tasks to support interface design and sensorimotor assessments. This study investigated the effects of display, Touchscreen and Augmented Reality (AR), on a standardized 2D multidirectional target acquisition task. Thirty-two participants performed the target acquisition task with both modality types and at two indexes of difficulty. The touchscreen modality yielded improved performance over AR as measured by accuracy, precision, error rates, throughput, and movement time. Throughput using the nominal index of difficulty was 10.12 bits/s for touchscreen and 3.11 bits/s for AR. AR designers can use the results to improve performance when designing AR interfaces by selecting larger buttons when accuracy and efficiency are required and by embedding perception cues to button target surfaces such as depth and proximity cues.


Asunto(s)
Realidad Aumentada , Desempeño Psicomotor , Humanos , Movimiento , Señales (Psicología)
4.
Cureus ; 15(9): e45440, 2023 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-37859917

RESUMEN

The hybrid navigation technique involves the merging of the Dynamic navigation (DN) system (Navident, Claronav, Canada) and static navigation technique (3Shape, Copenhagen, Denmark). Combining the advantages of both techniques, devising a protocol of hybrid navigation will be advantageous to eliminate the difficulties faced by operators in using either methods separately. Three patients requiring dental implants were included in this study. This requires the cone beam computed tomography (CBCT) (Digital Imaging and Communications in Medicine (DICOM) data) and intra-oral scan (Standard Tessellation Language (STL) format) data for the accurate planning of the implant positions in both the static and dynamic approaches. The steps carried out were repeated for each of the patients, the accuracy of the implant placement was verified postoperatively by merging the CBCT data pre and post through the Evalunav software (NaviDent, Claronav). The accuracy of the implants placed were assessed based on the mesio-distal, bucco-lingual, apical deviations in distance and in angulation. The semi-robotic DN and static guide combination as a hybrid technique is an interesting method to improve the accuracy of flapless implant surgeries and can be used in cases where the anatomical landmarks are determinant factors for the implant placement.

5.
Taiwan J Obstet Gynecol ; 62(1): 31-39, 2023 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-36720546

RESUMEN

OBJECTIVE: Laparoscopic box simulation training is widely recognized as an assessment tool to facilitate psychomotor skills especially for novice surgeons. However, current commercialized training modules including pegs, gauze, clips, pins etc. are generally costly and relatively inaccessible. We introduce a simple and pioneer surgical training drill, the Origami Box Folding Exercise (OBFE), based on the validated evaluating system of objective structured assessment of technical skills (OSATS) constructed with the scoring system of procedure-specific checklist (PSC) and global rating scale (GRS). MATERIALS AND METHODS: Face and content validation of the OBFE and OSATS are evaluated by five endoscopic experts from two medical centers in Taiwan. This is a prospective observational study analyzing the pre-test/post-test result of OBFE from 37 participants in two individual workshops as training and evaluating method for laparoscopic psychomotor skills. Both the pre and post tests are video recorded with a time limit of 5 min graded by two independent evaluators based on the OSATS scoring system. RESULTS: The reliability of PSC, GRS, and intergroup value between PSC and GRS were 0.923, 0.926 and 0.933, respectively. Inter-rater reliability of PSC, GRS, and both were 0.985, 0.932 and 0.977, respectively. Construct validity of PSC and GRS were statistically significant, with p-value 0.006 and 0.001, respectively. CONCLUSION: OBFE enhances laparoscopic psychomotor skills with requirement of a single piece of paper. The associated OSATS tool for a 5-min OBFE test was validated. OBFE training is an efficient training and assessment system to promote psychomotor skills in laparoscopic box simulation drill which requires simple and economical preparation.


Asunto(s)
Internado y Residencia , Laparoscopía , Entrenamiento Simulado , Humanos , Reproducibilidad de los Resultados , Laparoscopía/métodos , Entrenamiento Simulado/métodos , Estudios Prospectivos
6.
J Dent Educ ; 87(3): 374-384, 2023 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-36326571

RESUMEN

BACKGROUND: Participating in recreational activities from a young age may have the potential enhance psychomotor skills early on, and conversely, low levels of participation in these activities may predict slower development of preclinical hand skills. PURPOSE: This study aims to evaluate the eye-hand coordination benefits of leisure and reflex-based activities to those of typical instructional techniques among dental students. DATA SOURCES: The databases used were PubMed, EBSCOhost, and Scopus. STUDY SELECTION: Ten articles were selected from a total of 1135 articles found across three databases. DATA EXTRACTION: The articles were screened by four investigators through a series of steps in accordance to inclusion and exclusion criteria and rid of any duplicates. DATA SYNTHESIS: The majority of the 10 featured articles were conducted in the United States. All of the research included was cohort observational studies. This systematic review includes a total of 1975 participants from the publications selected for this purpose. RESULTS: Manual dexterity may be taught and improved by practice, and tests designed to measure it should be used primarily to pinpoint which students would benefit most from individualized, close supervision during their education. CONCLUSION: Researchers found that reflex-based activities helped students develop better hand-eye coordination in a classroom setting. However, more precise dental-related tests and questionnaires can always be developed through further study; doing so would yield a wealth of information that would be immensely useful to the dental sector.


Asunto(s)
Educación en Odontología , Evaluación Educacional , Humanos , Educación en Odontología/métodos , Reflejo , Estudiantes , Escolaridad
7.
Front Neurosci ; 17: 1251935, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-38178831

RESUMEN

Introduction: Ultra low vision (ULV) refers to profound visual impairment where an individual cannot read even the top line of letters on an ETDRS chart from a distance of 0.5 m. There are limited tools available to assess visual ability in ULV. The aim of this study was to develop and calibrate a new performance test, Wilmer VRH, to assess hand-eye coordination in individuals with ULV. Methods: A set of 55 activities was developed for presentation in a virtual reality (VR) headset. Activities were grouped into 2-step and 5-step items. Participants performed a range of tasks involving reaching and grasping, stacking, sorting, pointing, throwing, and cutting. Data were collected from 20 healthy volunteers under normal vision (NV) and simulated ULV (sULV) conditions, and from 33 participants with ULV. Data were analyzed using the method of successive dichotomizations (MSD), a polytomous Rasch model, to estimate item (difficulty) and person (ability) measures. MSD was applied separately to 2-step and 5-step performance data, then merged to a single equal interval scale. Results: The mean ±SD of completion rates were 98.6 ± 1.8%, 78.2 ± 12.5% and 61.1 ±34.2% for NV, sULV and ULV, respectively. Item measures ranged from -1.09 to 5.7 logits and - 4.3 to 4.08 logits and person measures ranged from -0.03 to 4.2 logits and -3.5 to 5.2 logits in sULV and ULV groups, respectively. Ninety percent of item infits were within the desired range of [0.5,1.5], and 97% of person infits were within that range. Together with item and person reliabilities of 0.94 and 0.91 respectively, this demonstrates unidimensionality of Wilmer VRH. A Person Item map showed that the items were well-targeted to the sample of individuals with ULV in the study. Discussion: We present the development of a calibrated set of activities in VR that can be used to assess hand-eye coordination in individuals with ULV. This helps bridge a gap in the field by providing a validated outcome measure that can be used in vision restoration trials that recruit people with ULV, and to assess rehabilitation outcomes in people with ULV.

8.
Front Psychiatry ; 14: 1332831, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-38188046

RESUMEN

Introduction: Deprivation of sleep (DS) has been associated with changes in mood and cognitive function, rapidly but transiently improving the severity of depression symptoms. However, it remains unclear whether there are differences in performance between DS responders and non-responders. The relationship between DS, mood, cognitive, and psychomotor function is also poorly understood. Methods: Participants (n = 77) underwent a baseline assessment of sleep under the control of polysomnography (PSG). Later they were subjected to DS with actigraphy monitoring. Evaluation of mood as well as completing a battery of tests assessing cognitive functions and eye-hand coordination was conducted four times, pre/post PSG and DS. Participants were further divided into respondents (RE, n = 48) and non-respondents (NR, n = 29) depending on alleviation of depression symptoms severity following DS. Results: All participants exhibited increased response speed to visual triggers after DS compared to baseline (p = 0.024). Psychomotor vigilance test (PVT) results remained intact in the RE, whereas it was increased in the NR (p = 0.008). Exposure time in the eye-hand coordination test improved in both groups, but total error duration was reduced only in RE individuals (p < 0.001, p = 0.009 for RE and NR, respectively). All subjects were more proficient at trail-making test (p ≤ 0.001 for Part 1 and 2 in all, NR, RE). Stroop test also improved regardless of mood changes after DS (p = 0.007, p = 0.008 for Part 1 and 2, respectively); cognitive interference remained at a similar level within groups (p = 0.059, p = 0.057 for NR and RE, respectively). A positive correlation was observed between the difference in PSG morning/DS morning depression severity and vigilance (R = 0.37, p = 0.001, R = 0.33, p = 0.005, for error duration eye-hand coordination test and PVT total average score, respectively). Conclusion: RE tend to maintain or improve cognitive function after DS, oppositely to NR. Vigilance in particular might be tightly associated with changes in depression symptoms after DS. Future studies should examine the biological basis behind the response to sleep loss.

9.
Entropy (Basel) ; 26(1)2023 Dec 19.
Artículo en Inglés | MEDLINE | ID: mdl-38275483

RESUMEN

Visual scanning is achieved via head motion and gaze movement for visual information acquisition and cognitive processing, which plays a critical role in undertaking common sensorimotor tasks such as driving. The coordination of the head and eyes is an important human behavior to make a key contribution to goal-directed visual scanning and sensorimotor driving. In this paper, we basically investigate the two most common patterns in eye-head coordination: "head motion earlier than eye movement" and "eye movement earlier than head motion". We utilize bidirectional transfer entropies between head motion and eye movements to determine the existence of these two eye-head coordination patterns. Furthermore, we propose a unidirectional information difference to assess which pattern predominates in head-eye coordination. Additionally, we have discovered a significant correlation between the normalized unidirectional information difference and driving performance. This result not only indicates the influence of eye-head coordination on driving behavior from a computational perspective but also validates the practical significance of our approach utilizing transfer entropy for quantifying eye-head coordination.

10.
Artículo en Inglés | MEDLINE | ID: mdl-36011502

RESUMEN

Vision is one of the most complex and dominant sensory systems necessary for information feedback from the environment. Few studies have already reported a positive effect of a sport vision program on elite sport teams' visual skills; however, few studies have focused on the effect of sport vision programs on children's visual skills. Therefore, the aim of this study was to determine the effect of a sports vision program on Grade 4 and 5 female netball players' visual skills. Girls (N = 25) with a mean age of 10.08 years (SD = 0.65) formed part of this study. A pre-test-post-test design was followed with a retention test. The eight-week sports vision program was executed twice a week for 60 min on the experimental group (n = 13). The Developmental Test of Visual-Motor Integration (VMI-4), the Wayne Saccadic Fixator (WSF) and the Developmental Eye Movement (DEM) test were used to evaluate the girls' visual skills, hand-eye coordination, visual reaction time, peripheral vision and saccadic eye movements. No statistical differences were found between the two groups before starting with the sports vision program. After intervention, significant differences between the two groups were reported, with the experimental group performing better in hand-eye coordination (p = 0.001) and reaction time (p = 0.001). Results further indicated that the experimental group experienced significant improvements (p ≤ 0.05) in motor coordination, hand-eye coordination, reaction speed and visual tracking after intervention with significant lasting effects (p ≤ 0.05). The control group performed significantly worse in reaction time (p = 0.01). A sports vision program can be recommended for Grade 4 and 5 female netball players to improve certain visual skills.


Asunto(s)
Baloncesto , Niño , Movimientos Oculares , Femenino , Humanos , Movimientos Sacádicos , Visión Ocular , Percepción Visual
11.
Pak J Med Sci ; 38(3Part-I): 692-698, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35480509

RESUMEN

Objectives: The objective of the study was to identify the effect of Maitland mobilization with hand-eye coordination and hand function exercises in the prognosis of adhesive capsulitis. Methods: This non-randomized control trial was done with 40 patients with adhesive capsulitis referred to the OPD at UCA College of Physiotherapy, Chennai. The study was performed for 8 months duration from August 2018 to March 2019. After providing a sufficient explanation of the procedure, the patients were divided into Group-A and Group-B. Group-A were allocated to Maitland group (n=20) (MG) and Group-B, were assigned to the Maitland, Hand-eye coordination and Hand Function exercises group (n=20) (MHG), respectively. We measured Quality of life using SF36 to know whether these patients had poor QOL compared to normative. Each patient underwent testing before the experiment to evaluate the range of motion of the shoulder (Abduction and External rotation) measured using a 180º goniometer, Functional Disability assessed using SPADI index. Statistical analysis was applied using SPSS version 20.0. Before the study, data normality was tested. A parametric test was used to compare pre-and post-intervention data in each Group-And also compare the MG vs. MHG. An α < 0.05 is the level of significance in all analyses. Results: A total of 40 subjects accounted for the study results. Their quality of life was significantly lower from the normative values. Both groups were homogenous at baseline with no significant difference between the ROM and SPADI scores. Both groups showed a significant improvement in ER, abduction ROM and SPADI scores, however the between group posttest analysis revealed that the Group-B subjects progressed significantly better. Conclusions: The study concluded that the Maitland mobilization and hand-eye coordination and hand function exercises are an effective tool in improving shoulder abduction, external rotation and shoulder functions.

12.
Undersea Hyperb Med ; 49(1): 1-12, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35226972

RESUMEN

High pressure is an environmental characteristic of the deep sea that may exert critical effects on the physiology and mental abilities of divers. In this study we evaluated the performance efficacy and mental ability of four divers during a 300-meter helium-oxygen saturation dive at sea. Spatial memory, 2D/3D mental rotation functioning, grip strength, and hand-eye coordination ability were examined for four divers during the pre-dive, compression, decompression, and post-dive phases. The results showed that both the reaction time and the correct responses for the mental rotation and hand-eye coordination were slightly fluctuated. In addition, there was a significant decline in the grip strength of the left hand. It is concluded that the performance efficacy and mental ability of divers were virtually unaffected during 300-meter helium-oxygen saturation diving at sea.


Asunto(s)
Buceo , Descompresión/métodos , Buceo/fisiología , Helio , Oxígeno , Tiempo de Reacción
13.
Artículo en Inglés | MEDLINE | ID: mdl-34639590

RESUMEN

This study aimed to investigate the effects of finger grip and wrist position on Chinese calligraphy handwriting (CCH). Thirty participants were recruited in the study and asked to manipulate the Chinese brush using two finger grip methods (three-finger grip and five-finger grip) and two wrist positions (suspended wrist and raised wrist). Three experimental writing tasks were applied to investigate writing stability, agility, and hand-eye coordination, and to evaluate the completion time (s), area of error (cm2), and error times. Subjective responses (arm aching level, ease of grip, exertion level, and comfort) regarding the four combinations of Chinese brush manipulation were measured. The results indicated significantly better performance with the three-finger grip for the stability and agility tests, and with the five-finger grip for the hand-eye coordination task. Using the suspended wrist position for CCH allowed better agility and hand-eye coordination than the raised wrist position. In consideration of the results of the four operational combinations, the three-finger grip with a suspended wrist position demonstrated the best performance in both objective and subjective measurements. It is recommended for application in the early learning stage. These findings can be considered when teaching Chinese brushes for beginners of CCH in schools.


Asunto(s)
Brazo , Dedos , Adolescente , China , Fuerza de la Mano , Humanos , Muñeca
14.
Artículo en Inglés | MEDLINE | ID: mdl-34207071

RESUMEN

This study investigated the effects of an 8-week horticultural activity intervention on attitudes toward aging, sense of hope, and hand-eye coordination in 88 older adults in residential care facilities. In the experimental group, the mean score for "attitudes toward aging" increased from 3.81 before the intervention to 4.74 points after the intervention (standard deviation SD = 0.24 and 0.27, respectively), and the control group dropped from 3.75 to 3.70 (standard deviations, respectively SD = 0.27 and 0.28). The mean score for "sense of hope" increased from 3.28 before the intervention to 3.81 points after the intervention (SD = 0.49 and 0.26, respectively). In contrast to the control group, the mean score gradually declined from 3.26 to 3.16 points (standard deviation SD = 0.54 and 0.48, respectively). In the test of hand-eye coordination, the time required to complete the cup stacking test significantly decreased from 33.56 to 25.38 s in the experimental group but did not significantly change in the control group. Generalized estimating equation analysis revealed a significant interaction between group and time (p < 0.001). The data trends revealed significant differences in outcomes between the experimental group and the control group. At 3 months after the end of the study, the effect size in the experimental group remained higher than that in the control group.


Asunto(s)
Actitud , Esperanza
15.
Exp Brain Res ; 239(7): 2119-2126, 2021 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-33956161

RESUMEN

Many species use eye movements to direct their overt attention toward specific targets within their environments. Some species can move each eye independently but we have a limited understanding of whether they can simultaneously monitor different targets with each eye. This study, therefore, tested whether a songbird can independently move its eyes towards two different targets. Captive great-tailed grackles (Quiscalus mexicanus) were simultaneously presented with one target in their left visual field and another target in their right visual field; the targets were both in the upper visual fields, both in the lower visual fields, or one target was in the upper visual field of one eye, while the other target was in the lower visual field of the other eye. The grackles correctly directed their left and right eyes toward the targets regardless of where the targets appeared at levels greater than chance. These results demonstrate that an avian species can perform simultaneous eye movements towards two different targets.


Asunto(s)
Movimientos Oculares , Campos Visuales , Atención , Humanos
16.
Cortex ; 138: 318-328, 2021 05.
Artículo en Inglés | MEDLINE | ID: mdl-33780720

RESUMEN

Developmental coordination disorder (DCD) describes a condition of poor motor performance in the absence of intellectual impairment. Despite being one of the most prevalent developmental disorders, little is known about how fundamental visuomotor processes might function in this group. One prevalent idea is children with DCD interact with their environment in a less predictive fashion than typically developing children. A metric of prediction which has not been examined in this group is the degree to which the hands and eyes are coordinated when performing manual tasks. To this end, we examined hand and eye movements during an object lifting task in a group of children with DCD (n = 19) and an age-matched group of children without DCD (n = 39). We observed no differences between the groups in terms of how well they coordinated their hands and eyes when lifting objects, nor in terms of the degree by which the eye led the hand. We thus find no evidence to support the proposition that children with DCD coordinate their hands and eyes in a non-predictive fashion. In a follow-up exploratory analysis we did, however, note differences in fundamental patterns of eye movements between the groups, with children in the DCD group showing some evidence of atypical visual sampling strategies and gaze anchoring behaviours during the task.


Asunto(s)
Trastornos de la Destreza Motora , Atención , Niño , Movimientos Oculares , Mano , Humanos
17.
Artículo en Inglés | MEDLINE | ID: mdl-33546115

RESUMEN

The aim of the study was to assess selected cognitive abilities depending on age, anthropometric parametres, physical fitness and technical skills in the group of young players training football. The study covered a group of 258 young players practicing football (age: 12.1± 2.03), who were divided into 5 age categories (8-9 years old, 10-11 years old, 12-13 years old, 14-15 years old, 16-17 years old). Selected cognitive abilities include: simple reaction time (SIRT), complex reaction time (CHORT), hand-eye coordination (HECOR) and spatial orientation (SPANT). Studies were performed using Test2Drive computer tests. In addition, the level of physical fitness was measured using: The standing long jump, 30 m sprint, 20 m shuttle run test (without and with the ball) and slalom (without and with the ball). The analysis showed a statistically significant relationship between age and cognitive abilities. There was also a statistically significant correlation between fitness tests and reaction time in individual cognitive tests. There were no statistically significant relationships between technical skills and cognitive abilities. The study confirms that age and physical fitness affect the level of cognitive abilities.


Asunto(s)
Rendimiento Atlético , Fútbol Americano , Fútbol , Adolescente , Niño , Cognición , Humanos , Aptitud Física
18.
Artículo en Inglés | MEDLINE | ID: mdl-33535539

RESUMEN

The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand-eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game "Beat Saber", once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich's test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand-eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich's test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand-eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.


Asunto(s)
Música , Terapia de Exposición Mediante Realidad Virtual , Realidad Virtual , Humanos , Proyectos Piloto , Tiempo de Reacción
19.
J Family Med Prim Care ; 10(11): 4077-4081, 2021 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-35136770

RESUMEN

BACKGROUND: Hand-eye coordination is essential for our daily activities. It involves the accuracy and concentration with which an individual performs tasks. Memory tasks like abacus involve the increased use of the superior and middle frontal gyrus, the motor region of the cerebral cortex, which improves the blood supply to this region, and nourishment to the neurons. This enhances neural plasticity in the developing age, which, in turn, improves the rapidity and precision of physical responses to various stimuli. OBJECTIVES: To assess and compare the reaction times of children who have undergone abacus training and those who have not undergone abacus training in the age group of 8-13 years. METHODS: It is a cross-sectional study, selected by Indian Council of Medical Research- Short Term Studentship 2018, approved by the undergraduate research monitoring committee, and institutional ethics committee. The research study was conducted in a central school in Puducherry among age-matched and body mass index (BMI)-matched healthy children aged between 8 and 13 years who were undergoing abacus training and who did not receive abacus training. Anthropometric parameters such as weight, height, and BMI were measured. Following that, the auditory (ART) and visual reaction time (VRT) of the participants were measured using a recognition reaction time apparatus. RESULTS: The auditory and visual reaction time in the study group was significantly less than that of the control group (P = 0.04 for ART and P = 0.001 for VRT). INTERPRETATION AND CONCLUSION: This study concludes that students trained in memory tasks like abacus have better hand-eye coordination as recorded by their enhanced processing speed, thereby decreased response to auditory and visual stimuli when compared with untrained students.

20.
Artículo en Inglés | MEDLINE | ID: mdl-33344998

RESUMEN

In baseball, batters swing in response to a ball moving at high speed within a limited amount of time-about 0. 5 s. In order to make such movement possible, quick and accurate trajectory prediction followed by accurate swing motion with optimal body-eye coordination is considered essential, but the mechanisms involved are not clearly understood. The present study aims to clarify the strategies of eye and head movements adopted by elite baseball batters in actual game situations. In our experiment, six current professional baseball batters faced former professional baseball pitchers in a scenario close to a real game (i.e., without the batters informed about pitch type in advance). We measured eye movements with a wearable eye-tracker and head movements and bat trajectories with an optical motion capture system while the batters hit. In the eye movement measurements, contrary to previous studies, we found distinctive predictive saccades directed toward the predicted trajectory, of which the first saccades were initiated approximately 80-220 ms before impact for all participants. Predictive saccades were initiated significantly later when batters knew the types of pitch in advance compared to when they did not. We also found that the best three batters started predictive saccades significantly later and tended to have fewer gaze-ball errors than the other three batters. This result suggests that top batters spend slightly more time obtaining visual information by delaying the initiation of saccades. Furthermore, although all batters showed positive correlations between bat location and head direction at the time of impact, the better batters showed no correlation between bat location and gaze direction at that time. These results raise the possibility of differences in the coding process for the location of bat-ball contact; namely, that top batters might utilize head direction to encode impact locations.

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