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1.
Violence Vict ; 38(1): 148-164, 2023 02 01.
Artículo en Inglés | MEDLINE | ID: mdl-36717194

RESUMEN

This study examined whether sexual objectification (i.e., reducing someone to a sex object via a disproportionate focus on appearance and sexual characteristics) was associated with decreased confidence in future bystander intervention to reduce the risk for sexual violence (i.e., bystander efficacy) through several barriers to intervention: failing to notice the event, failing to identify the situation as risky, and failing to take responsibility Participants were 1,021 undergraduates (n = 309 men; n = 712 women) who completed self-report measures. Because men frequently perpetrate objectification, whereas women often experience objectification, complementary models were tested with objectification perpetration in men and objectification experiences in women. As expected, for men, each barrier mediated negative associations between objectification perpetration and bystander efficacy. Unexpectedly, for women, each barrier mediated positive associations between objectification experiences and bystander efficacy. Findings underscore important gender differences in associations between sexual objectification and bystander efficacy, as well as potential benefits of helping bystanders recognize the risk for sexual violence and assume responsibility for intervening.


Asunto(s)
Delitos Sexuales , Conducta Sexual , Masculino , Humanos , Femenino , Conducta Social , Autoinforme , Factores Sexuales , Universidades
2.
Psychol Res ; 86(5): 1683-1697, 2022 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-34480245

RESUMEN

In the present article, we examine a novel illusion of motion-the Z-Box illusion-in which the presence of a bounding object influences the perception of motion of an ambiguous stimulus that appears within. Specifically, the stimuli are a structure-from-motion (SFM) particle orb and a wireframe cube. The orb could be perceived as rotating clockwise or counterclockwise while the cube could only be perceived as moving in one direction. Both stimuli were presented on a two-dimensional (2D) display with inferred three-dimensional (3D) properties. In a single experiment, we examine motion perception of a particle orb, both in isolation and when it appears within a rotating cube. Participants indicated the orb's direction of motion and whether the direction changed at any point during the trial. Accuracy was the critical measure while motion direction, the number of particles in the orb and presence of the wireframe cube were all manipulated. The results suggest that participants could perceive the orb's true rotation in the absence of the cube so long as it was made up of at least ten particles. The presence of the cube dominated perception as participants consistently perceived congruent motion of the orb and cube, even when they moved in objectively different directions. These findings are considered as they relate to prior research on motion perception, computational modelling of motion perception, structure from motion and 3D object perception.


Asunto(s)
Ilusiones , Percepción de Movimiento , Humanos , Movimiento (Física) , Estimulación Luminosa/métodos , Rotación
3.
J Vis ; 20(6): 16, 2020 06 03.
Artículo en Inglés | MEDLINE | ID: mdl-32579673

RESUMEN

Object-based warping is a powerful visual illusion wherein space between features within figural regions is regularly overestimated compared with those within ground regions. Originally, the effect was only examined in displays of two-dimensional (2D) stimuli. The present study sought to examine whether object-based warping persists in more naturalistic viewing conditions, where additional contextual cues are present. Stimuli were presented with either three-dimensional (3D) printed objects (Experiment 1) or 3D objects in virtual reality (Experiments 2-4). The testing metric was actual distance of features (dots) compared with estimated distances made by participants. Responses for the 3D printed stimuli were measured with replica dots on a slide ruler device. The virtual reality experiments collected responses either with a computer mouse or motion-tracked controller and included manipulations of object type, spatial separation, viewing distance of stimuli, and head motion. A standard warping effect in 3D was observed in all experiments, although the effect was not present in one condition that elicits warping in 2D (Occluded Rectangle). The final experiment resolves this discrepancy by reducing the multicomponent object (Occluded Rectangle) to a single component figure, while demonstrating the influence of depth cues on the warping effect under occlusion. Collectively, these experiments reveal that object-based warping is a powerful effect, even in naturalistic settings.


Asunto(s)
Ilusiones/fisiología , Imagenología Tridimensional , Percepción Visual/fisiología , Atención/fisiología , Señales (Psicología) , Femenino , Humanos , Masculino , Realidad Virtual , Vías Visuales/fisiología
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