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1.
Proc Biol Sci ; 291(2031): rspb20241490, 2024 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-39288810

RESUMEN

The visual naturalness of a rendered character's motion is an important factor in computer graphics work, and the rendering of jumping motions is no exception to this. However, the computational mechanism that underlies the observer's judgement of the naturalness of a jumping motion has not yet been fully elucidated. We hypothesized that observers would perceive a jumping motion as more natural when the jump trajectory was consistent with the trajectory of a vertical projectile motion based on Earth's gravity. We asked human participants to evaluate the naturalness of point-light jumping motions whose height and duration were modulated. The results showed that the observers' naturalness rating varied with the modulation ratios of the jump height and duration. Interestingly, the ratings were high even when the height and duration differed from the actual jump. To explain this tendency, we constructed computational models that predicted the theoretical trajectory of a jump based on the projectile motion formula and calculated the errors between the theoretical and observed trajectories. The pattern of the errors correlated closely with the participants' ratings. Our results suggest that observers judge the naturalness of observed jumping motion based on the error between observed and predicted jump trajectories.


Asunto(s)
Percepción de Movimiento , Humanos , Percepción de Movimiento/fisiología , Masculino , Femenino , Adulto , Adulto Joven
2.
Artículo en Inglés | MEDLINE | ID: mdl-38236685

RESUMEN

Advances in haptic technology have led researchers and engineers to seek out killer applications in which users can enjoy an experience of touch in AR/VR spaces. Such applications will respond appropriately to human desire for haptic experiences (i.e., touch desire) and thus it is essential for researchers and engineers to understand the nature of people's touch desires as they arise in the course of daily life. In this study, we employed Twitter data analysis to investigate a diurnal pattern in touch desire. Our results showed that touch desire identified in and extracted from Twitter texts did reveal a diurnal pattern. Touch desire tended to be at its lowest in the morning and increased as the day progressed. The time at which it peaked varied with the specific target of touch desire. Touch desire in relation to other people and objects reached its peak at night, but touch desire in relation to animals reached its peak at noon. These results were confirmed not only by our Twitter text analysis but also by data from other social media and an online survey. In addition, we found that the diurnal pattern of touch desire for each target shows a strong correlation with that of visual desire for the same target. This suggests that the diurnal pattern of touch desire is not limited to the sense of touch but is common to other sensory desires for each target. Our findings suggest that researchers need to take the time of day into account when investigating touch desire. Our findings also offer valuable insights for developers into the design of haptic applications and displays that takes into account the timing of daily peaks in touch desire.

3.
Front Psychol ; 14: 1042188, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37057154

RESUMEN

When lifting and subsequently releasing a visual object on a screen using a computer mouse, users tend to judge the object to be heavier when the motion speed of the object during lifting is smaller. However it was unclear how the presentation of an object falling after its release influenced the judgment of heaviness. Users generally believe mistakenly that heavier objects fall faster. Based on the previous report of this misbelief, we briefly explored how the falling speed of a visual object after release by a user influenced the judgment of heaviness. The falling speed of the object was systematically modulated by changing gravity in the simulation of the natural falling of the object. Participants judged the object's heaviness after they lifted and subsequently released it. As a result, the participants judged the object to be lighter when the falling speed was zero. However, no significant differences were observed among the conditions with a falling speed greater than zero. It is suggested that for the judgment of heaviness, a vital aspect in the presentation of a falling object after releasing is whether the object falls or not.

4.
J Vis ; 23(4): 5, 2023 04 03.
Artículo en Inglés | MEDLINE | ID: mdl-37052903

RESUMEN

Discrepancies between expected and actual visual outcomes of motor action can produce an illusory sensation of unintended force. In the present study, we addressed whether the force illusion could be induced even when the discrepancy was brought about by the illusory appearance of the actual outcome. Specifically, the apparent path of a cursor controlled by the participants was modulated by the direction of noise motion presented inside the cursor. We showed that a greater noise motion inside the cursor caused a greater apparent curve of the cursor path and, also, higher rating scores for an unintended force. We also found that the unintended force was influenced strongly by the visibility of the cursor, suggesting that the apparent curve of the cursor path was a more important factor in generating the unintended force than the noise motion itself inside the cursor. Our results suggest that the illusory force, which is mediated by cross-modal mechanisms susceptible to visual illusion, can be exploited in extended reality systems as a novel technique for giving users a sensation of force.


Asunto(s)
Ilusiones , Percepción de Movimiento , Humanos , Movimiento (Física) , Sensación
5.
Front Psychol ; 13: 1016909, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-36532991

RESUMEN

Touch is essential for survival, social bonding, and overall health. However, the COVID-19 pandemic calls for an abrupt withdrawal from physical contact, and the prolonged lockdown has left many people in solitude without touch for months. This unprecedented dissociation from touch has cast a shadow on people's mental and physical well-being. Here we approached the issue by examining COVID-19's impact on people's touch attitudes. We analyzed people's desire and avoidance for animate and inanimate targets based on large-scale Japanese Twitter posts over an 8-year span. We analyzed the impact of the COVID-19 outbreak with the difference-in-differences estimation method, which can estimate the impact while accounting for other changes over time such as seasonality or long-term effects. As a result, we found that people's desire for touching the human body and pet animals increased significantly after the COVID-19 outbreak and remained high afterward. In contrast, the avoidance of touching everyday objects (e.g., doorknobs and money) increased immediately after the outbreak but gradually returned to the pre-COVID-19 levels. Our findings manifest the impact of COVID-19 on human touch behavior. Most importantly, they highlight the sign of "skin hunger," a public health crisis due to social distancing, and call attention to the trend that people are becoming less aware of infection control as COVID-19 persists.

6.
Sci Rep ; 12(1): 15632, 2022 09 17.
Artículo en Inglés | MEDLINE | ID: mdl-36115877

RESUMEN

The ability to judge numerosity is essential to an animal's survival. Nevertheless, the number of signals presented in a sequence is often underestimated. We attempted to elucidate the mechanism for the underestimation by means of computational modeling based on population coding. In the model, the population of neurons which were selective to the logarithmic number of signals responded to sequential signals and the population activity was integrated by a temporal window. The total number of signals was decoded by a weighted average of the integrated activity. The model predicted well the general trends in the human data while the prediction was not fully sufficient for the novel aging effect wherein underestimation was significantly greater for the elderly than for the young in specific stimulus conditions. Barring the aging effect, we can conclude that humans judge the number of signals in sequence by temporally integrating the neural representations of numerosity.


Asunto(s)
Juicio , Neuronas , Anciano , Animales , Humanos , Juicio/fisiología
7.
Front Psychol ; 13: 811881, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35602719

RESUMEN

Interaction systems with gesture-based touchless inputs are becoming more common. Nevertheless, perceptual properties of the visual feedback used in the system have not been well documented. We investigated whether the speed of motion shown in visual feedback used in gesture-based touchless inputs could be a cue for the heaviness sensation of an object even when other incidental cues, such as changes in object size and spatial consistencies in direction between gestures and feedback, were eliminated from the stimuli. Participants were asked to make a gesture to grasp and raise/lower disks shown on a horizontal display. The disk's diameter changed in accordance with the vertical position of the participant's hand. The results showed that the rate of change in diameter determined the heaviness sensation. When the disks were replaced with concentric gratings having sinusoidal radial intensity and thus the cue of size change was eliminated from the stimuli, the heaviness sensation was dependent on the speed of phase shift (that is, motion) in the grating. It was also found that spatial consistency between the direction of gestures and phase shift was not a critical condition for the heaviness sensation. Finally, the speed of motion served as a critical determinant of the heaviness sensation even when another visual feature (i.e., frame rate) was modulated in a single session, which indicates that the effect of the speed of motion on the heaviness sensation was unlikely due to demanded characteristics. The results indicate that the heaviness sensation for visual feedback of gesture-based touchless inputs is based purely on the speed of the visual feedback motion.

8.
Front Neurosci ; 16: 761697, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35368275

RESUMEN

Imposing a delay between an action (e.g., a limb movement) and its related visual feedback (e.g., a cursor movement on the display) induces a peculiar sensation of heaviness or stiffness. Earlier studies have examined this delay-induced heaviness or stiffness sensation in relation to the non-arbitrary causal relationship between an action and its effect. Here, "non-arbitrary causal relationship" means that an action produces a specific and deterministic pattern of visual feedback; for example, a leftward limb movement consistently and deterministically causes a leftward visual motion. In modern graphical user interfaces, on the other hand, users often control visual information by pressing keys, wherein the relationship between the keystroke and the change in visual information is arbitrary. The present study examined whether the sensation of heaviness, stiffness and bumpiness could be caused when participants' keystroke produced a delayed arbitrary visual feedback. Participants were asked to press and hold down an assigned key to cause temporal luminance changes in a square centered on the display, an arbitrary visual feedback of their keystroke. Not only the onset delay of the temporal luminance change from the participant's keystroke but also the speed of the temporal luminance change were examined as a visual cue to heaviness, stiffness, or bumpiness. In Experiment 1, the participants' task was to give a rating for the strength of the heaviness, stiffness, or bumpiness perceived when they pressed the key. Our results showed that the heaviness and stiffness ratings increased as the delay increased and decreased as the speed increased. To check whether the manipulation of the delay and speed of the visual feedback caused changes in the subjective evaluation of sensorimotor incongruence, in Experiment 2, we asked the participants to give a rating for the sense of agency. The rating scores decreased as the delay increased and increased as the speed increased. The delay and speed influenced the rating scores for the sense of agency in the opposite direction to those for heaviness/stiffness. We discuss that the brain determines the heaviness and stiffness during a keystroke based on internalized statistics relating to the delay and speed of the action feedback.

9.
IEEE Trans Haptics ; 15(2): 304-314, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-34727039

RESUMEN

Modulating tactile texture perception for the surface of real objects is a promising way to artificially present various tactile textures. Here, we propose a simple method of modulating tactile textures for various materials, which is named the rotating-frame method. In the method, one touches an arbitrary material's surface through a hole in a cardboard frame. When the frame is rotated between the hand and material, the tactile texture of the material is perceived as if it has turned into another material. We investigated the qualitative and quantitative characteristics of the illusory modulation created by the method in a series of psychophysical experiments. We found that the method altered the tactile textures of the surfaces of touched materials such as glass and carpet to seem softer, smoother, slipperier, and warmer than they actually are. The illusory texture change occurred robustly when the method was applied with different categories of materials. Our method paves the way for the development of simple techniques for texture augmentation that can be applied to a wide range of materials and do not disrupt stable direct contact between the hand and the materials.


Asunto(s)
Ilusiones , Percepción del Tacto , Emociones , Humanos , Piel , Tacto
10.
IEEE Trans Haptics ; 15(1): 142-153, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-34410929

RESUMEN

Understanding what people want to touch in daily life has been one of the central topics in the fields of haptic science, engineering, and marketing. Several studies have addressed the topic, however, their findings were highly dependent on the experimental stimuli in the laboratory environment. In this study, we tried to gain insights into targets that people want to touch in daily life by conducting a Twitter survey. We collected a considerable amount of Japanese Twitter posts containing references to the desire for touch. To capture the motivation underlying these desires in relation to haptic properties, we used several queries that comprehensively covered exploratory procedures. The results showed that targets that people wanted to touch depended on the exploratory procedures in the queries used (e.g., "want to stroke" tended to target people and animals). We also found that these targets were desirable to touch not only for their haptic properties but also as a means of communicating with other people or living animals. Our findings would be important for understanding human haptic function in the real world and for developing consumer haptic displays and applications.


Asunto(s)
Medios de Comunicación Sociales , Percepción del Tacto , Humanos , Tacto
11.
Front Psychol ; 12: 652781, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33995210

RESUMEN

Haptic sensation of a material can be modulated by its visual appearance. A technique that utilizes this visual-haptic interaction is called as pseudo-haptic feedback. Conventional studies have investigated pseudo-haptic feedback in situations, wherein a user manipulated a virtual object using a computer mouse, a force-feedback device, etc. The present study investigated whether and how it was possible to offer pseudo-haptic feedback to a user who manipulated a virtual object using keystrokes. Participants moved a cursor toward a destination by pressing a key. While the cursor was moving, the cursor was temporarily slowed down on a square area of the screen. The participants' task was to report, on a five-point scale, how much resistance they felt to the cursor's movement. In addition to the basic speed of the cursor, the ratio of the basic speed to the speed within the square area was varied. In Experiment 1, we found that these two factors interacted significantly with each other, but further analysis showed that the cursor speed within the square area was the most important determinant of perceived resistance. In Experiment 2, consistent with the results of the previous experiment, it was found that the cursor movement outside of the square area was not required to generate the sense of resistance. Counterintuitively, in Experiment 3, the sense of resistance was apparent even without user's keystrokes. We discuss how the sense of resistance for a cursor moved by keystrokes can be triggered visually, but interpreted by the brain as a haptic impression.

12.
IEEE Trans Haptics ; 14(3): 680-685, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-33347414

RESUMEN

When sandwiching two moving parallel metallic wires between both hands, one often experiences an unexpected tactile sensation known as the "velvet hand illusion" (VHI). Researchers have revealed the optimal conditions for inducing VHI, while the subjective nature of VHI remains obscure. In this article, we conducted a psychophysical experiment to investigate the quality and magnitude of the illusory sensation felt during VHI. Participants were asked to evaluate the tactile sensation of moving wires by giving tactile adjective and intensity ratings of the illusory sensation. In the same experiment, for the sake of comparison, participants also rated the sensation for various common materials one may encounter in daily life. We found that, as the intensity of the illusory sensation increased, the tactile sensation became softer, wetter, warmer, and more favorable. We also found that, when a strong illusion was reported, the sensation was similar to those for leather and fabrics rather than metallic wire, which suggests that the illusion indeed changes the perceived material category. These findings provide a better characterization of VHI as well as a better understanding of tactile texture perception.


Asunto(s)
Ilusiones , Percepción del Tacto , Mano , Humanos , Tacto , Percepción Visual
13.
Sci Rep ; 10(1): 3022, 2020 02 20.
Artículo en Inglés | MEDLINE | ID: mdl-32080252

RESUMEN

We can judge affective aspects of objects by actively exploring them with our hands. Previous studies have mainly focused on how the physical properties of an object's surface affect tactile preference evaluations. However, despite the widely accepted notion that the participant's strategy has a great impact on how they explore an object, there is a lack of investigations of hand motion during preference judgment and its impact on preference rating. This paper recruits the recurrence plot technique to illustrate the temporal dynamics of explorative hand motion. In an experiment, participants were asked to freely explore the surface of tactile stimuli and rate their tactile preference for them. The temporal dynamics of finger velocity and force were visualized and characterized by using recurrence quantification analysis. We found correlations between preference ratings and recurrence features that represent the temporal dynamics of explorative hand motion, in addition to correlations between preference ratings and conventional time-averaged features (e.g., averaged finger velocity). One unique feature that correlated with preference ratings was TREND, which represents to what extent similar motion patterns repeatedly occur. The results of a subsidiary analysis supported the possibility that the TREND difference can be interpreted as the frequency of switching touching modes (e.g., stroking and pushing motions). Taken together, these results suggest that participants tend to perform the same hand motion repeatedly for preferable objects, while they tend to combine different touching modes for less preferable objects. They also indicate that the recurrence plot scheme is a promising way to extract humans' strategies for tactile exploration.


Asunto(s)
Juicio , Tacto/fisiología , Adulto , Análisis por Conglomerados , Femenino , Humanos , Masculino , Movimiento (Física) , Estimulación Luminosa , Estimulación Física , Estadísticas no Paramétricas , Factores de Tiempo , Percepción del Tacto/fisiología , Adulto Joven
14.
IEEE Trans Haptics ; 11(2): 192-203, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29911978

RESUMEN

When we acquire tactile information about an object's surface, we actively move our hands. Past studies have shown a correlation between participants' (i.e., touchers') hand motion in tactile exploration and the evaluated tactile attributes of the object, which suggests that tactile perception can be estimated from statistical analysis of touchers' hand motion. Though it has been reported that the statistical analysis of hand motion can indeed estimate tactile perception, whether humans can estimate tactile perception by observing the hand motion of others remains unclear. To investigate this, we conducted experiments wherein observers watched point-light moving hands of touchers in tactile exploration and evaluated the material being touched. Our results show that, although observers' estimation of touchers' perception was not accurate, observers extracted information from touchers' hand motion for estimation, and the correlations within observers' estimation were high. These results suggest that human observers can estimate tactile perception through visual observation of the hand motion of others by adopting common strategies about the relationships between touchers' hand motion and tactile perception.


Asunto(s)
Mano/fisiología , Actividad Motora/fisiología , Movimiento/fisiología , Percepción del Tacto/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Percepción de Movimiento/fisiología , Adulto Joven
15.
Front Psychol ; 8: 1295, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-28824486

RESUMEN

Tactile estimation of sub-second time is essential for correct recognition of sensory inputs and dexterous manipulation of objects. Despite our intuitive understanding that time is robustly estimated in any situation, tactile sub-second time is altered by, for example, body movement, similar to how visual time is modulated by eye movement. The effects of simpler factors, such as stimulus location, intensity, and frequency, have also been reported in temporal tasks in other modalities, but their effects on tactile sub-second interval estimation remain obscure. Here, we were interested in whether a perceived short interval presented by tactile stimuli is altered only by changing stimulus features. The perceived interval between a pair of stimuli presented on the same finger apparently became short relative to that on different fingers; that of a weak-intensity pair relative to that of a pair with stronger intensity was decreased; and that of a pair with the same frequency relative to one with different frequencies was underestimated. These findings can be ascribed to errors in encoding temporal relationships: nearby-space/weak-intensity/similar-frequency stimuli presented within a short time difference are likely to be integrated into a single event and lead to relative time compression.

16.
IEEE Trans Haptics ; 10(2): 217-225, 2017.
Artículo en Inglés | MEDLINE | ID: mdl-27810836

RESUMEN

We actively move our hands and eyes when exploring the external world and gaining information about object's attributes. Previous studies showing that how we touch might be related to how we felt led us to consider whether we could decode observers' subjective tactile experiences only by analyzing their exploratory movements without explicitly asking how they perceived. However, in those studies, explicit judgment tasks were performed about specific tactile attributes that were prearranged by experimenters. Here, we systematically investigated whether exploratory movements can explain tactile ratings even when participants do not need to judge any tactile attributes. While measuring both hand and eye movements, we asked participants to touch materials freely without judging any specific tactile attributes (free-touch task) or to evaluate one of four tactile attributes (roughness, hardness, slipperiness, and temperature). We found that tactile ratings in the judgment tasks correlated with exploratory movements even in the free-touch task and that eye movements as well as hand movements correlated with tactile ratings. These results might open up the possibility of decoding tactile experiences by exploratory movements.


Asunto(s)
Conducta Exploratoria , Actividad Motora , Percepción del Tacto , Tacto , Adulto , Medidas del Movimiento Ocular , Femenino , Percepción de Forma , Mano , Humanos , Juicio , Masculino , Estimulación Física , Análisis y Desempeño de Tareas , Adulto Joven
17.
PLoS One ; 10(4): e0124901, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-25853892

RESUMEN

The influence of body movements on visual time perception is receiving increased attention. Past studies showed apparent expansion of visual time before and after the execution of hand movements and apparent compression of visual time during the execution of eye movements. Here we examined whether the estimation of sub-second time intervals between visual events is expanded, compressed, or unaffected during the execution of hand movements. The results show that hand movements, at least the fast ones, reduced the apparent time interval between visual events. A control experiment indicated that the apparent time compression was not produced by the participants' involuntary eye movements during the hand movements. These results, together with earlier findings, suggest hand movement can change apparent visual time either in a compressive way or in an expansive way, depending on the relative timing between the hand movement and visual stimulus.


Asunto(s)
Movimientos Oculares/fisiología , Movimiento/fisiología , Desempeño Psicomotor/fisiología , Percepción del Tiempo/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Mano/fisiología , Humanos , Masculino , Estimulación Luminosa , Factores de Tiempo
18.
Sci Rep ; 4: 6201, 2014 Aug 27.
Artículo en Inglés | MEDLINE | ID: mdl-25160781

RESUMEN

We report a novel illusion whereby people perceive both congruent and incongruent hand motions as a united, single, and continuous motion of one's own hand (i.e. a sense of agency). This arises when individuals watch congruent and incongruent hand motions alternately from a first person perspective. Despite an individual knowing that s/he is not performing the motion, this illusion still can arise. Although a sense of agency might require congruency between predicted and actual movements, united motion is incongruent with predicted movement because the motion contains oscillating movement which results from switching hand movement images. This illusion offers new insights into the integration mechanism of predicted and observed movements on agency judgment. We investigated this illusion from a subjective experience point of view and from a motion response point of view.


Asunto(s)
Mano/fisiología , Humanos , Ilusiones , Cinestesia , Masculino , Movimiento , Estimulación Luminosa , Percepción Visual
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