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1.
Heliyon ; 10(1): e22748, 2024 Jan 15.
Artículo en Inglés | MEDLINE | ID: mdl-38163196

RESUMEN

Various regions often adopt punish strategies to solve traffic congestion problems. Punishing defectors is an effective strategy to solve the first-order free-rider problem in a public goods game. But this behavior is costly because the punisher is often also involved in the original joint venture and therefore vulnerable, which jeopardizes the effectiveness of this incentive. As an option, we could hire special players whose sole duty would be to monitor the population and punish defectors. The fines collected by various regions will also be used to subsidize the construction of public transportation. Thereby, we derive inspiration, and propose an improved public goods game model based on bonus and mercenary punishment. Research has shown that after cooperator gives the punisher an appropriate bonus, cooperators can strengthen the punisher, thereby weakening the defector's advantage and indirectly promoting cooperation by stabilizing the punisher's position in the system. In addition, the mechanism of reusing the fines collected from defectors and then subsidize to other players in the system can directly promote the emergence of cooperation.

2.
Entropy (Basel) ; 23(9)2021 Sep 11.
Artículo en Inglés | MEDLINE | ID: mdl-34573825

RESUMEN

Particle swarm optimization (PSO) has the disadvantages of easily getting trapped in local optima and a low search accuracy. Scores of approaches have been used to improve the diversity, search accuracy, and results of PSO, but the balance between exploration and exploitation remains sub-optimal. Many scholars have divided the population into multiple sub-populations with the aim of managing it in space. In this paper, a multi-stage search strategy that is dominated by mutual repulsion among particles and supplemented by attraction was proposed to control the traits of the population. From the angle of iteration time, the algorithm was able to adequately enhance the entropy of the population under the premise of satisfying the convergence, creating a more balanced search process. The study acquired satisfactory results from the CEC2017 test function by improving the standard PSO and improved PSO.

3.
PLoS One ; 16(6): e0253527, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-34181692

RESUMEN

In this paper, the coevolution mechanism of trust-based partner switching among partitioned regions on an adaptive network is studied. We investigate a low-information approach to building trust and cooperation in public goods games. Unlike reputation, trust scores are only given to players by those with whom they have a relationship in the game, depending on the game they play together. A player's trust score for a certain neighbor is given and known by that player only. Players can adjust their connections to neighbors with low trust scores by switching their partners to other players. When switching partners, players divide other nodes in the network into three regions: immediate neighbors as the known region, indirectly connected second-order neighbors as the intermediate region, and other nodes as the unknown region. Such choices and compartmentalization often occur in global and regional economies. Our results show that preference for switching to partners in the intermediate region is not conducive to spreading cooperation, while random selection has the disadvantage of protecting the cooperator. However, selecting new partners in the remaining two regions based on the average trust score of the known region performs well in both protecting partners and finding potential cooperators. Meanwhile, by analyzing the parameters, we find that the influence of vigilance increasing against unsatisfactory behavior on evolution direction depends on the level of cooperation reward.


Asunto(s)
Simulación por Computador , Conducta Cooperativa , Teoría del Juego , Relaciones Interpersonales , Modelos Económicos , Confianza , Humanos
4.
Entropy (Basel) ; 23(4)2021 Mar 27.
Artículo en Inglés | MEDLINE | ID: mdl-33801605

RESUMEN

The swarm intelligence algorithm has become an important method to solve optimization problems because of its excellent self-organization, self-adaptation, and self-learning characteristics. However, when a traditional swarm intelligence algorithm faces high and complex multi-peak problems, population diversity is quickly lost, which leads to the premature convergence of the algorithm. In order to solve this problem, dimension entropy is proposed as a measure of population diversity, and a diversity control mechanism is proposed to guide the updating of the swarm intelligence algorithm. It maintains the diversity of the algorithm in the early stage and ensures the convergence of the algorithm in the later stage. Experimental results show that the performance of the improved algorithm is better than that of the original algorithm.

5.
Entropy (Basel) ; 22(2)2020 Feb 08.
Artículo en Inglés | MEDLINE | ID: mdl-33285973

RESUMEN

The reconnection of broken edges is an effective way to avoid drawback for the commons in past studies. Inspired by this, we proposed a public goods game model under the edges rules, where we evaluate the weight of edges by their nodes' payoff. The results proved that the game obtains a larger range of cooperation with a small gain factor by this proposed model by consulting Monte Carlo simulations (MCS) and real experiments. Furthermore, as the following the course of game and discussing the reason of cooperation, in the research, we found that the distribution entropy of the excess average degree is able to embody and predict the presence of cooperation.

6.
IEEE Trans Neural Netw Learn Syst ; 24(10): 1598-608, 2013 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-24808597

RESUMEN

In the practice of machine learning, one often encounters problems in which noisy data are abundant while the learning targets are imprecise and elusive. To these challenges, most of the traditional learning algorithms employ hypothesis spaces of large capacity. This has inevitably led to high computational burdens and caused considerable machine sluggishness. Utilizing greedy algorithms in this kind of learning environment has greatly improved machine performance. The best existing learning rate of various greedy algorithms is proved to achieve the order of (m/log m)(-1/2), where m is the sample size. In this paper, we provide a relaxed greedy algorithm and study its learning capability. We prove that the learning rate of the new relaxed greedy algorithm is faster than the order m(-1/2). Unlike many other greedy algorithms, which are often indecisive issuing a stopping order to the iteration process, our algorithm has a clearly established stopping criteria.

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