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1.
IEEE Trans Cybern ; 47(4): 841-854, 2017 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-26955058

RESUMEN

Inspired by progresses in cognitive science, artificial intelligence, computer vision, and mobile computing technologies, we propose and implement a wearable virtual usher for cognitive indoor navigation based on egocentric visual perception. A novel computational framework of cognitive wayfinding in an indoor environment is proposed, which contains a context model, a route model, and a process model. A hierarchical structure is proposed to represent the cognitive context knowledge of indoor scenes. Given a start position and a destination, a Bayesian network model is proposed to represent the navigation route derived from the context model. A novel dynamic Bayesian network (DBN) model is proposed to accommodate the dynamic process of navigation based on real-time first-person-view visual input, which involves multiple asynchronous temporal dependencies. To adapt to large variations in travel time through trip segments, we propose an online adaptation algorithm for the DBN model, leading to a self-adaptive DBN. A prototype system is built and tested for technical performance and user experience. The quantitative evaluation shows that our method achieves over 13% improvement in accuracy as compared to baseline approaches based on hidden Markov model. In the user study, our system guides the participants to their destinations, emulating a human usher in multiple aspects.

2.
Cogn Process ; 16 Suppl 1: 319-22, 2015 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-26216757

RESUMEN

During wayfinding in a novel environment, we encounter many new places. Some of those places are encoded by our spatial memory. But how does the human brain "decides" which locations are more important than others, and how do backtracking and repetition priming enhances memorization of these scenes? In this work, we explore how backtracking improves encoding of encountered locations. We also check whether repetition priming helps with further memory enhancement. We recruited 20 adults. Each participant was guided through an unfamiliar indoor environment. The participants were instructed to remember the path, as they would need to backtrack by themselves. Two groups were defined: the first group performed a spatial memory test at the goal destination and after backtracking; the second group performed the test only after backtracking. The mean spatial memory scores of the first group improved significantly after backtracking: from 49.8 to 60.8%. The score of the second group was 62%. No difference was found in performance between the first group and the second group. Backtracking alone significantly improves spatial memory of visited places. Surprisingly, repetition priming does not further enhance memorization of these places. This result may suggest that spatial reasoning causes significant cognitive load that thwarts further improvement of spatial memory of locations.


Asunto(s)
Ambiente , Memoria Implícita/fisiología , Memoria Espacial/fisiología , Adulto , Femenino , Humanos , Masculino , Estimulación Luminosa , Adulto Joven
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