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1.
Sci Rep ; 13(1): 10322, 2023 06 26.
Artículo en Inglés | MEDLINE | ID: mdl-37365176

RESUMEN

Human-exoskeleton interactions have the potential to bring about changes in human behavior for physical rehabilitation or skill augmentation. Despite significant advances in the design and control of these robots, their application to human training remains limited. The key obstacles to the design of such training paradigms are the prediction of human-exoskeleton interaction effects and the selection of interaction control to affect human behavior. In this article, we present a method to elucidate behavioral changes in the human-exoskeleton system and identify expert behaviors correlated with a task goal. Specifically, we observe the joint coordinations of the robot, also referred to as kinematic coordination behaviors, that emerge from human-exoskeleton interaction during learning. We demonstrate the use of kinematic coordination behaviors with two task domains through a set of three human-subject studies. We find that participants (1) learn novel tasks within the exoskeleton environment, (2) demonstrate similarity of coordination during successful movements within participants, (3) learn to leverage these coordination behaviors to maximize success within participants, and (4) tend to converge to similar coordinations for a given task strategy across participants. At a high level, we identify task-specific joint coordinations that are used by different experts for a given task goal. These coordinations can be quantified by observing experts and the similarity to these coordinations can act as a measure of learning over the course of training for novices. The observed expert coordinations may further be used in the design of adaptive robot interactions aimed at teaching a participant the expert behaviors.


Asunto(s)
Dispositivo Exoesqueleto , Humanos , Fenómenos Biomecánicos , Movimiento
3.
Front Artif Intell ; 4: 732177, 2021.
Artículo en Inglés | MEDLINE | ID: mdl-35072058

RESUMEN

Plan recognition deals with reasoning about the goals and execution process of an actor, given observations of its actions. It is one of the fundamental problems of AI, applicable to many domains, from user interfaces to cyber-security. Despite the prevalence of these approaches, they lack a standard representation, and have not been compared using a common testbed. This paper provides a first step towards bridging this gap by providing a standard plan library representation that can be used by hierarchical, discrete-space plan recognition and evaluation criteria to consider when comparing plan recognition algorithms. This representation is comprehensive enough to describe a variety of known plan recognition problems and can be easily used by existing algorithms in this class. We use this common representation to thoroughly compare two known approaches, represented by two algorithms, SBR and Probabilistic Hostile Agent Task Tracker (PHATT). We provide meaningful insights about the differences and abilities of these algorithms, and evaluate these insights both theoretically and empirically. We show a tradeoff between expressiveness and efficiency: SBR is usually superior to PHATT in terms of computation time and space, but at the expense of functionality and representational compactness. We also show how different properties of the plan library affect the complexity of the recognition process, regardless of the concrete algorithm used. Lastly, we show how these insights can be used to form a new algorithm that outperforms existing approaches both in terms of expressiveness and efficiency.

4.
Diagnostics (Basel) ; 10(2)2020 Jan 28.
Artículo en Inglés | MEDLINE | ID: mdl-32012910

RESUMEN

Many physiotherapy treatments begin with a diagnosis process. The patient describes symptoms, upon which the physiotherapist decides which tests to perform until a final diagnosis is reached. The relationships between the anatomical components are too complex to keep in mind and the possible actions are abundant. A trainee physiotherapist with little experience naively applies multiple tests to reach the root cause of the symptoms, which is a highly inefficient process. This work proposes to assist students in this challenge by presenting three main contributions: (1) A compilation of the neuromuscular system as components of a system in a Model-Based Diagnosis problem; (2) The PhysIt is an AI-based tool that enables an interactive visualization and diagnosis to assist trainee physiotherapists; and (3) An empirical evaluation that comprehends performance analysis and a user study. The performance analysis is based on evaluation of simulated cases and common scenarios taken from anatomy exams. The user study evaluates the efficacy of the system to assist students in the beginning of the clinical studies. The results show that our system significantly decreases the number of candidate diagnoses, without discarding the correct diagnosis, and that students in their clinical studies find PhysIt helpful in the diagnosis process.

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