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1.
Sci Rep ; 14(1): 15081, 2024 Jul 02.
Artículo en Inglés | MEDLINE | ID: mdl-38956250

RESUMEN

The illicit traffic of cultural goods remains a persistent global challenge, despite the proliferation of comprehensive legislative frameworks developed to address and prevent cultural property crimes. Online platforms, especially social media and e-commerce, have facilitated illegal trade and pose significant challenges for law enforcement agencies. To address this issue, the European project SIGNIFICANCE was born, with the aim of combating illicit traffic of Cultural Heritage (CH) goods. This paper presents the outcomes of the project, introducing a user-friendly platform that employs Artificial Intelligence (AI) and Deep learning (DL) to prevent and combat illicit activities. The platform enables authorities to identify, track, and block illegal activities in the online domain, thereby aiding successful prosecutions of criminal networks. Moreover, it incorporates an ontology-based approach, providing comprehensive information on the cultural significance, provenance, and legal status of identified artefacts. This enables users to access valuable contextual information during the scraping and classification phases, facilitating informed decision-making and targeted actions. To accomplish these objectives, computationally intensive tasks are executed on the HPC CyClone infrastructure, optimizing computing resources, time, and cost efficiency. Notably, the infrastructure supports algorithm modelling and training, as well as web, dark web and social media scraping and data classification. Preliminary results indicate a 10-15% increase in the identification of illicit artifacts, demonstrating the platform's effectiveness in enhancing law enforcement capabilities.

2.
Sensors (Basel) ; 19(6)2019 Mar 21.
Artículo en Inglés | MEDLINE | ID: mdl-30901817

RESUMEN

In increasingly hyper-connected societies, where individuals rely on short and fast online communications to consume information, museums face a significant survival challenge. Collaborations between scientists and museums suggest that the use of the technological framework known as Internet of Things (IoT) will be a key player in tackling this challenge. IoT can be used to gather and analyse visitor generated data, leading to data-driven insights that can fuel novel, adaptive and engaging museum experiences. We used an IoT implementation-a sensor network installed in the physical space of a museum-to look at how single visitors chose to enter and spend time in the different rooms of a curated exhibition. We collected a sparse, non-overlapping dataset of individual visits. Using various statistical analyses, we found that visitor attention span was very short. People visited five out of twenty rooms on average, and spent a median of two minutes in each room. However, the patterns of choice and time spent in rooms were not random. Indeed, they could be described in terms of a set of linearly separable visit patterns we obtained using principal component analysis. These results are encouraging for future interdisciplinary research that seeks to leverage IoT to get numerical proxies for people attention inside the museum, and use this information to fuel the next generation of possible museum interactions. Such interactions will based on rich, non-intrusive and diverse IoT driven conversation, dynamically tailored to visitors.

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