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1.
J Behav Addict ; 7(1): 52-61, 2018 Mar 01.
Artículo en Inglés | MEDLINE | ID: mdl-29313731

RESUMEN

Background and aims Excessive use of video games among children and adolescents is a growing concern. The aim of this study was to investigate the effectiveness of a brief parental guide with advices and strategies for regulating video gaming in children. Methods A random sample of guardians of children between the age of 8-12 years old (N = 5,864) was drawn from the Norwegian Population Registry and equally randomized into an intervention and a control condition. A parental guide based on clinical and research literature was distributed by postal mail to those in the intervention condition. A 4-month follow-up survey comprising questions about problematic video gaming, gaming behavior, sleep activity, and parental video game regulation behavior was administered. Results Independent t-tests revealed no significant differences between the two conditions (N = 1,657, response rate 30.1%) on any outcome measure. An ANOVA with planned comparisons showed that respondents who reported that they had read and followed the parental guide reported more video game problems and used more parental mediation strategies than those who did not read and follow the guide. Conclusions We found no evidence for the effectiveness of the psychoeducational parental guide on preventing problematic video gaming in children. However, the guide was read and positively assessed by a significant proportion of guardians. Differences between those who studied the guide and those who did not may indicate that parental guides are better aimed at providing important information to those who already have problems rather than as a mean of primary prevention.


Asunto(s)
Conducta Adictiva/prevención & control , Educación no Profesional , Responsabilidad Parental , Juegos de Video , Niño , Femenino , Estudios de Seguimiento , Humanos , Masculino , Padres , Salud Pública , Encuestas y Cuestionarios
2.
Psychol Rep ; 117(2): 490-5, 2015 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-26340051

RESUMEN

This study investigated the effects of a manualized therapy for video game addiction in 12 males, ages 14-18 yr. The manual was based on cognitive-behavioral therapy, short-term strategic family therapy, solution-focused therapy, and motivational interviewing. Treatment response was reported by the patients, their mothers, and the therapists. The patients reported moderate (but statistically non-significant) improvement from pre- to post-treatment. The mothers, however, reported large effects and statistically significant improvement from pre- to post-treatment. The therapists reported marked or moderate treatment response in six of the 12 patients. The ratings of change by mothers converged well with the views of change of both the patients and therapists, whereas the convergence of views on change between the two latter sources was far lower.


Asunto(s)
Conducta Adictiva/terapia , Terapia Cognitivo-Conductual/métodos , Terapia Familiar/métodos , Manuales como Asunto , Entrevista Motivacional/métodos , Juegos de Video/psicología , Adolescente , Adulto , Conducta Adictiva/psicología , Humanos , Masculino , Madres , Resultado del Tratamiento , Adulto Joven
3.
Addiction ; 107(9): 1660-6, 2012 Sep.
Artículo en Inglés | MEDLINE | ID: mdl-22429452

RESUMEN

AIMS: Impaired ability to form associations between negative events in gambling and aversive somatic reactions may be a predisposing factor for pathological gambling. The current study investigated whether a group of pathological gamblers and a control group differed in aversive classical conditioning. DESIGN: A differential aversive classical conditioning paradigm, which consisted of three phases. In the habituation phase, one 850-Hz tone stimulus and one 1500-Hz tone stimulus were presented three times each in random order. In the acquisition phase, the two tones were presented 10 times each in random order, and one was always followed by a 100-dB burst of white noise. In the extinction phase the two tones were presented three times each without the white noise. SETTING: University laboratory testing facilities and out-patient treatment facilities. PARTICIPANTS: Twenty pathological gamblers and 20 control participants. MEASUREMENTS: Duration of seven cardiac interbeat-intervals (IBIs) following tone offset, gambling severity, tobacco and alcohol use, anxiety and depression. FINDINGS: No group differences were found in the habituation and acquisition phases. However, a significant group × stimuli × trials × IBIs interaction effect was found in the extinction phase (P < 0.049). Follow-up analysis indicated that the pathological gamblers did not show aversive classical conditioning, but that the control group did. CONCLUSIONS: Pathological gamblers have a diminished capacity to form associations between aversive events and stimuli that predict aversive events. Aversion learning is likely to be an ineffective treatment for pathological gamblers.


Asunto(s)
Condicionamiento Clásico , Juego de Azar/terapia , Psicoterapia/métodos , Estimulación Acústica , Adulto , Anciano , Consumo de Bebidas Alcohólicas/psicología , Análisis de Varianza , Extinción Psicológica , Femenino , Juego de Azar/fisiopatología , Juego de Azar/psicología , Habituación Psicofisiológica , Frecuencia Cardíaca/fisiología , Humanos , Masculino , Persona de Mediana Edad , Fumar/psicología , Adulto Joven
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