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1.
Sensors (Basel) ; 24(3)2024 Jan 25.
Artículo en Inglés | MEDLINE | ID: mdl-38339499

RESUMEN

This paper is on the autonomous detection of humans in off-limits mountains. In off-limits mountains, a human rarely exists, thus human detection is an extremely rare event. Due to the advances in artificial intelligence, object detection-classification algorithms based on a Convolution Neural Network (CNN) can be used for this application. However, considering off-limits mountains, there should be no person in general. Thus, it is not desirable to run object detection-classification algorithms continuously, since they are computationally heavy. This paper addresses a time-efficient human detector system, based on both motion detection and object classification. The proposed scheme is to run a motion detection algorithm from time to time. In the camera image, we define a feasible human space where a human can appear. Once motion is detected inside the feasible human space, one enables the object classification, only inside the bounding box where motion is detected. Since motion detection inside the feasible human space runs much faster than an object detection-classification method, the proposed approach is suitable for real-time human detection with low computational loads. As far as we know, no paper in the literature used the feasible human space, as in our paper. The outperformance of our human detector system is verified by comparing it with other state-of-the-art object detection-classification algorithms (HOG detector, YOLOv7 and YOLOv7-tiny) under experiments. This paper demonstrates that the accuracy of the proposed human detector system is comparable to other state-of-the-art algorithms, while outperforming in computational speed. Our experiments show that in environments with no humans, the proposed human detector runs 62 times faster than YOLOv7 method, while showing comparable accuracy.


Asunto(s)
Algoritmos , Inteligencia Artificial , Humanos , Movimiento (Física) , Redes Neurales de la Computación
2.
Sensors (Basel) ; 24(2)2024 Jan 21.
Artículo en Inglés | MEDLINE | ID: mdl-38276365

RESUMEN

Fishing nets are dangerous obstacles for an underwater robot whose aim is to reach a goal in unknown underwater environments. This paper proposes how to make the robot reach its goal, while avoiding fishing nets that are detected using the robot's camera sensors. For the detection of underwater nets based on camera measurements of the robot, we can use deep neural networks. Passive camera sensors do not provide the distance information between the robot and a net. Camera sensors only provide the bearing angle of a net, with respect to the robot's camera pose. There may be trailing wires that extend from a net, and the wires can entangle the robot before the robot detects the net. Moreover, light, viewpoint, and sea floor condition can decrease the net detection probability in practice. Therefore, whenever a net is detected by the robot's camera, we make the robot avoid the detected net by moving away from the net abruptly. For moving away from the net, the robot uses the bounding box for the detected net in the camera image. After the robot moves backward for a certain distance, the robot makes a large circular turn to approach the goal, while avoiding the net. A large circular turn is used, since moving close to a net is too dangerous for the robot. As far as we know, our paper is unique in addressing reactive control laws for approaching the goal, while avoiding fishing nets detected using camera sensors. The effectiveness of the proposed net avoidance controls is verified using simulations.

3.
Sensors (Basel) ; 23(19)2023 Sep 23.
Artículo en Inglés | MEDLINE | ID: mdl-37836880

RESUMEN

This paper considers a multi-agent foraging problem, where multiple autonomous agents find resources (called pucks) in a bounded workspace and carry the found resources to a designated location, called the base. This article considers the case where autonomous agents move in unknown 3-D workspace with many obstacles. This article describes 3-D multi-agent foraging based on local interaction, which does not rely on global localization of an agent. This paper proposes a 3-D foraging strategy which has the following two steps. The first step is to detect all pucks inside the 3-D cluttered unknown workspace, such that every puck in the workspace is detected in a provably complete manner. The next step is to generate a path from the base to every puck, followed by collecting every puck to the base. Since an agent cannot use global localization, each agent depends on local interaction to bring every puck to the base. In this article, every agent on a path to a puck is used for guiding an agent to reach the puck and to bring the puck to the base. To the best of our knowledge, this article is novel in letting multiple agents perform foraging and puck carrying in 3-D cluttered unknown workspace, while not relying on global localization of an agent. In addition, the proposed search strategy is provably complete in detecting all pucks in the 3-D cluttered bounded workspace. MATLAB simulations demonstrate the outperformance of the proposed multi-agent foraging strategy in 3-D cluttered workspace.

4.
Sensors (Basel) ; 23(12)2023 Jun 19.
Artículo en Inglés | MEDLINE | ID: mdl-37420870

RESUMEN

This article considers tracking a constant-velocity underwater target, which emits sound with distinct frequency lines. By analyzing the target's azimuth, elevation and multiple frequency lines, the ownship can estimate the target's position and (constant) velocity. In our paper, this tracking problem is called the 3D Angle-Frequency Target Motion Analysis (AFTMA) problem. We consider the case where some frequency lines disappear and appear occasionally. Instead of tracking every frequency line, this paper proposes to estimate the average emitting frequency by setting the average frequency as the state vector in the filter. As the frequency measurements are averaged, the measurement noise decreases. In the case where we use the average frequency line as our filter state, both the computational load and the root mean square error (RMSE) decrease, compared to the case where we track every frequency line one by one. As far as we know, our manuscript is unique in addressing 3D AFTMA problems, such that an ownship can track an underwater target while measuring the target's sound with multiple frequency lines. The performance of the proposed 3D AFTMA filter is demonstrated utilizing MATLAB simulations.

5.
Sensors (Basel) ; 23(11)2023 Jun 02.
Artículo en Inglés | MEDLINE | ID: mdl-37300030

RESUMEN

Considering underwater environments, this paper tackles flocking of multiple swarm robots utilizing one leader. The mission of swarm robots is to reach their goal while not colliding with a priori unknown 3D obstacles. In addition, the communication link among the robots needs to be preserved during the maneuver. Only the leader has sensors for localizing itself while accessing the global goal position. Every robot, except for the leader, can measure the relative position and the ID of its neighboring robots by utilizing proximity sensors such as Ultra-Short BaseLine acoustic positioning (USBL) sensors. Under the proposed flocking controls, multiple robots flock inside a 3D virtual sphere while preserving communication connectivity with the leader. If necessary, all robots rendezvous at the leader to increase connectivity among the robots. The leader herds all robots to reach the goal safely, while the network connectivity is maintained in cluttered underwater environments. To the best of our knowledge, our article is novel in developing underwater flocking controls utilizing one leader, so that a swarm of robots can safely flock to the goal in a priori unknown cluttered environments. MATLAB simulations were utilized to validate the proposed flocking controls in underwater environments with many obstacles.


Asunto(s)
Robótica , Redes de Comunicación de Computadores , Comunicación , Acústica
6.
Sensors (Basel) ; 23(9)2023 May 08.
Artículo en Inglés | MEDLINE | ID: mdl-37177772

RESUMEN

We consider tracking a moving target in a wireless communication system that is based on the radio signal. Considering a bounded workspace with many unknown obstacles, we handle tracking a non-cooperative transmitter using multiple signal receivers. Here, a non-cooperative transmitter is a transmitter whose signal emission time is not known in advance. We consider a time difference of arrival (TDOA) location problem, which locates the transmitter by processing the signal measurement time at multiple receivers. In tracking a non-cooperative transmitter, non-line-of-sight (NLOS) errors occur if obstacles block the LOS line connecting the receiver and the moving transmitter. Our article addresses how to track a moving transmitter while decreasing the NLOS error in TDOA-only measurements. We propose an algorithm to localize a transmitter while decreasing the NLOS error in TDOA measurements. For tracking a moving transmitter in real time, we integrate the proposed localization algorithm and the interacting multiple model Kalman filter (IMM KF). As far as we know, our article is novel in tracking a moving transmitter based on TDOA-only measurements in an unknown mixed LOS/NLOS workspace. We show that the proposed filter considerably decreases the NLOS errors in TDOA-only measurements while running fast. Therefore, the proposed tracking scheme is suitable for tracking a moving transmitter in real time. Through MATLAB simulations, we show that the proposed filter outperforms other state-of-the-art TDOA filters, considering both time efficiency and tracking accuracy.

7.
Sensors (Basel) ; 23(6)2023 Mar 16.
Artículo en Inglés | MEDLINE | ID: mdl-36991902

RESUMEN

This paper addresses the simultaneous localization and guidance of two underwater hexapod robots under sea currents. This paper considers an underwater environment where there are no landmarks or features which can assist a robot's localization. This article uses two underwater hexapod robots that move together while using each other as landmarks in the environment. While one robot moves, another robot extends its legs into the seabed and acts as a static landmark. A moving robot measures the relative position of another static robot, in order to estimate its position while it moves. Due to underwater currents, a robot cannot maintain its desired course. Moreover, there may be obstacles, such as underwater nets, that a robot needs to avoid. We thus develop a guidance strategy for avoiding obstacles, while estimating the perturbation due to the sea currents. As far as we know, this paper is novel in tackling simultaneous localization and guidance of underwater hexapod robots in environments with various obstacles. MATLAB simulations demonstrate that the proposed methods are effective in harsh environments where the sea current magnitude can change irregularly.

8.
Sensors (Basel) ; 22(15)2022 Jul 22.
Artículo en Inglés | MEDLINE | ID: mdl-35897982

RESUMEN

Evading collisions in three-dimensional underwater environments is critical in exploration of an Autonomous Underwater Vehicle (AUV). In underwater environments, AUV measures an obstacle surface by utilizing a three-dimensional active sonar. This article addresses reactive collision evasion control by considering extended obstacles. Here, an extended obstacle is an arbitrary obstacle that can generate any number of measurements and not a point target generating at most one measurement. Considering 3D environments, our manuscript considers collision evasion with both moving obstacles and static obstacles. The proposed reactive collision evasion controllers are developed by considering hardware limits, such as the maximum speed or acceleration limit of an AUV. We further address how to make an AUV move towards a goal, while avoiding collision with extended obstacles. As far as we know, the proposed collision evasion controllers are novel in handling collision avoidance with an extended obstacle, in the case where an AUV measures 3D-obstacle boundaries by utilizing sonar sensors. The effectiveness of the proposed controllers is demonstrated by MATLAB simulations.

9.
Sensors (Basel) ; 22(15)2022 Jul 24.
Artículo en Inglés | MEDLINE | ID: mdl-35898016

RESUMEN

This article handles tracking multiple targets using bearing-only measurements in underwater noisy environments. For tracking multiple targets in underwater noisy environments, the Gaussian Mixture Probability Hypothesis Density (GM-PHD) filter provides good performance with its low computational load. Bearing-only measurements are passive and do not provide position information of a target. Note that the nonlinearity of the bearing-only measurements can be handled by Extended Kalman Filters (EKF) when applying the GM-PHD filter. However, range uncertainty of the target is large for bearing-only measurements. Thus, a single EKF leads to poor performance when it is applied in the GM-PHD. In this article, every bearing measurement gives birth to multiple target samples, which are distributed considering the feasible range of the passive sensor. Thereafter, every target sample is updated utilizing the measurement update step of the EKF. In this way, we run multiple EKFs associated to multiple target samples, instead of running a single EKF. To the best of our knowledge, our article is novel in tracking multiple targets in noisy environments, using the observer with bearing-only measurements. The effectiveness of the proposed GM-PHD is verified utilizing MATLAB simulations.


Asunto(s)
Distribución Normal
10.
Sensors (Basel) ; 22(12)2022 Jun 15.
Artículo en Inglés | MEDLINE | ID: mdl-35746300

RESUMEN

Route planning considering terrain information is useful for the navigation of autonomous ground vehicles (AGV) on complicated terrain surfaces, such as mountains with rivers. For instance, an AGV in mountains cannot cross a river or a valley that is too steep. This article addresses a novel route-planning algorithm that is time-efficient in building a sub-optimal route considering terrain information. In order to construct a route from the start to the end point in a time-efficient manner, we simulate two virtual vehicles that deploy virtual nodes iteratively, such that the connected node network can be formed. The generated node network serves as a topological map for a real AGV, and we construct the shortest route from the start to the end point utilizing the network. The route is weighted considering the route length, the steepness of the route, and the traversibility of the route. Through MATLAB simulations, we demonstrate the effectiveness of the proposed route-planning algorithm by comparing it with RRT-star planners.

11.
Sensors (Basel) ; 22(10)2022 May 22.
Artículo en Inglés | MEDLINE | ID: mdl-35632325

RESUMEN

This paper considers locating an underwater target, where many sonobuoys are positioned to measure the bearing of the target's sound. A sonobuoy has very low bearing accuracy, such as 10 degrees. In practice, we can use multiple heterogeneous sonobuoys, such that the variance of a sensor noise may be different from that of another sensor. In addition, the maximum sensing range of a sensor may be different from that of another sensor. The true target must exist within the sensing range of a sensor if the sensor detects the bearing of the target. In order to estimate the target position based on bearings-only measurements with low accuracy, this paper introduces a novel target localization approach based on multiple Virtual Measurement Sets (VMS). Here, each VMS is derived considering the bearing measurement noise of each sonar sensor. As far as we know, this paper is novel in locating a target's 2D position based on heterogeneous sonobuoy sensors with low accuracy, considering the maximum sensing range of a sensor. The superiority (considering both time efficiency and location accuracy) of the proposed localization is verified by comparing it with other state-of-the-art localization methods using computer simulations.

12.
IEEE Trans Cybern ; 50(1): 310-323, 2020 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-30273170

RESUMEN

Multirobot rendezvous control and coordination strategies have garnered significant interest in recent years because of their potential applications in decentralized tasks. In this paper, we introduce a coordinate-free rendezvous control strategy to enable multiple robots to gather at different locations (dynamic leader robots) by tracking their hierarchy in a connected interaction graph. A key novelty in this strategy is the gathering of robots in different groups rather than at a single consensus point, motivated by autonomous multipoint recharging and flocking control problems. We show that the proposed rendezvous strategy guarantees convergence and maintains connectivity while accounting for practical considerations such as robots with limited speeds and an obstacle-rich environment. The algorithm is distributed and handles minor faults such as a broken immobile robot and a sudden link failure. In addition, we propose an approach that determines the locations of rendezvous points based on the connected interaction topology and indirectly optimizes the total energy consumption for rendezvous in all robots. Through extensive experiments with the Robotarium multirobot testbed, we verified and demonstrated the effectiveness of our approach and its properties.

13.
IEEE Trans Cybern ; 49(7): 2771-2778, 2019 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-29994236

RESUMEN

An information (sensor) network can be used to monitor various 3-D environments, such as underwater environments. To build an information network in 3-D environments, we use multiple robots deploying information nodes. Our 3-D networking strategy results in the network without coverage holes and does not require the global localization of a node or a robot. We assume that as the size of each sensor coverage decreases, the power consumption of the sensor decreases. Thus, once the 3-D network is built by multiple robots, each node searches for the smallest size of its sensing coverage while assuring that there is no hole in the global coverage. In this way, we save the power consumption while preserving the global coverage. Note that each node searches for its optimal sensing coverage by accessing the relative positions of its neighbors only once. This implies that energy consumption of searching for the optimal coverage is very low. Using MATLAB simulations, we verify the scalability and effectiveness of our strategies in 3-D environments.

14.
IEEE Trans Cybern ; 47(12): 4038-4048, 2017 Dec.
Artículo en Inglés | MEDLINE | ID: mdl-27514071

RESUMEN

Monitoring of large complex environments, such as underwater environments, is an important task in surveillance. An information (sensor) network can be built to achieve the task. To build an information network in an unknown workspace, we use multiple robots deploying information nodes. While robots build the network, they localize themselves as well as deployed nodes in the global coordinate system. Our multirobot networking strategy is as follows: each robot iteratively visits a frontier, which borders an unsensed area, until all areas are explored. As multiple robots explore the workspace, a robot must avoid colliding with another robot as well as with an obstacle. Hence, we introduce collision avoidance control laws and integrate the control laws with our cooperative networking strategy. Using MATLAB simulations, we verify the scalability and effectiveness of both our networking strategy and the collision avoidance control laws.

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