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2.
Cogn Process ; 25(1): 37-51, 2024 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-38032500

RESUMEN

Non-human animals are exceptionally good at using smell to find their way through the environment. However, the use of olfactory cues for human navigation is often underestimated. Although the sense of smell is well-known for its distinct connection to memory and emotion, memory effects in human navigation using olfactory landmarks have not been studied yet. Therefore, this article compares wayfinding and recognition performance for visual and olfactory landmarks learned by 52 participants in a virtual maze. Furthermore, it is one of the first empirical studies investigating differences in memory effects on human navigation by using two separate test situations 1 month apart. The experimental task was to find the way through a maze-like virtual environment with either olfactory or visual cues at the intersections that served as decision points. Our descriptive results show that performance was above chance level for both conditions (visual and olfactory landmarks). Wayfinding performance did not decrease 1 month later when using olfactory landmarks. In contrast, when using visual landmarks wayfinding performance decreased significantly, while visual landmarks overall lead to better recognition than olfactory landmarks at both times of testing. The results demonstrate the unique character of human odor memory and support the conclusion that olfactory cues may be used in human spatial orientation. Furthermore, the present study expands the research field of human wayfinding by providing a study that investigates memory for landmark knowledge and route decisions for the visual and olfactory modality. However, more studies are required to put this important research strand forward.


Asunto(s)
Señales (Psicología) , Olfato , Humanos , Reconocimiento en Psicología , Aprendizaje , Odorantes
3.
Front Psychol ; 14: 1285034, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-38034279

RESUMEN

Despite the predominant focus on visual perception in most studies, the role of humans' sense of smell in navigation has often been neglected. Recent research, however, could show that humans are indeed able to use their sense of smell for orientation, particularly when processed implicitly. In this study, we investigate whether implicit perception of olfactory landmarks enhanced wayfinding performance compared to explicit perception. Fifty-two people completed a wayfinding and a recognition task in a virtual maze at two times of testing 1 month apart. Participants either received olfactory, visual, or both cues at the intersections. Wayfinding performance was better for olfactory landmarks, which were not correctly remembered in the recognition task. In contrast, wayfinding performance was better when visual landmarks were correctly remembered. In the multimodal condition, wayfinding performance was better with landmarks being remembered at t1 and remained the same at t2. Our results suggest distinct implicit processing mechanisms within the olfactory system and therefore hold important implications for the nature of spatial odor processing extending beyond explicit odor localization tasks. The study highlights the importance for future studies to develop and employ further experimental methods that capture implicit processing across all of our senses. This is crucial for a comprehensive understanding of consciousness, as olfaction strongly influences our behavior, but remains largely latent unless deliberately honed through practice.

4.
Front Psychol ; 14: 1092715, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37034938
5.
Front Psychol ; 13: 888871, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35756240

RESUMEN

This study investigates switching costs in landmark-based wayfinding using olfactory and visual landmark information. It has already been demonstrated that there seem to be no switching costs, in terms of correct route decisions, when switching between acoustically and visually presented landmarks. Olfaction, on the other hand, is not extensively focused on in landmark-based wayfinding thus far, especially with respect to modality switching. The goal of this work is to empirically test and compare visual and olfactory landmark information with regard to their suitability for wayfinding including a modality switch. To investigate this, an experiment within a virtual environment was conducted in which participants were walked along a virtual route of 12 intersections. At each intersection, landmark information together with directional information was presented, which was to be memorized and recalled in the following phase, either in the same or in the other modality (i.e., visual or olfactory). The results of the study show that, in contrast to the no-switching costs between auditory and visual landmarks in previous studies, switching costs occur when switching modality from visual to olfactory and vice versa. This is indicated by both longer decision times and fewer correct decisions. This means that a modality switch involving olfactory landmark information is possible but could lead to poorer performance. Therefore, olfaction may still be valuable for landmark-based-wayfinding. We argue that the poorer performance in the switching-condition is possibly due to higher cognitive load and the separate initial processing of odors and images in different cognitive systems.

6.
J Vis ; 19(14): 12, 2019 12 02.
Artículo en Inglés | MEDLINE | ID: mdl-31830241

RESUMEN

Common factors are ubiquitous. For example, there is a common factor, g, for intelligence. In vision, there is much weaker evidence for such common factors. For example, visual illusion magnitudes correlate only weakly with each other. Here, we investigated whether illusions are hyper-specific as in perceptual learning. First, we tested 19 variants of the Ebbinghaus illusion that differed in color, shape, or texture. Correlations between the illusion magnitudes of the different variants were mostly significant. Second, we reanalyzed a dataset from a previous experiment where 10 illusions were tested under four conditions of luminance and found significant correlations between the different luminance conditions of each illusion. However, there were only very weak correlations between the 10 different illusions. Third, five visual illusions were tested with four orientations. Again, there were significant correlations between the four orientations of each illusion, but not across different illusions. The weak inter-illusion correlations suggest that there is no unique common mechanism for the tested illusions. We suggest that most illusions make up their own factor.


Asunto(s)
Ilusiones Ópticas , Visión Ocular , Percepción Visual , Adolescente , Adulto , Anciano , Color , Análisis Factorial , Femenino , Humanos , Ilusiones , Aprendizaje , Masculino , Persona de Mediana Edad , Reproducibilidad de los Resultados , Adulto Joven
7.
Cogn Sci ; 43(11): e12798, 2019 11.
Artículo en Inglés | MEDLINE | ID: mdl-31742755

RESUMEN

Scientists have shown that many non-human animals such as ants, dogs, or rats are very good at using smells to find their way through their environments. But are humans also capable of navigating through their environment based on olfactory cues? There is not much research on this topic, a gap that the present research seeks to bridge. We here provide one of the first empirical studies investigating the possibility of using olfactory cues as landmarks in human wayfinding. Forty subjects participated in a piloting study to determine the olfactory material for the main experiment. Then, 24 subjects completed a wayfinding experiment with 12 odors as orientation cues. Our results are astonishing: Participants were rather good at what we call "odor-based wayfinding." This indicates that the ability of humans to use olfactory cues for navigation is often underestimated. We discuss two different cognitive explanations and rule out the idea that our results are just an instance of sequential learning. Rather, we argue that humans can enrich their cognitive map of the environment with olfactory landmarks and may use them for wayfinding.


Asunto(s)
Señales (Psicología) , Percepción Olfatoria , Orientación/fisiología , Olfato , Navegación Espacial , Ambiente , Humanos , Odorantes , Conducta Espacial
8.
Exp Brain Res ; 236(8): 2277-2286, 2018 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-29858917

RESUMEN

Visual mental imagery is the subjective experience of seeing objects or events in front of the 'inner eye', although they are not actually present. Previous research indicates that (1) visual images help to remember what has been experienced in the past or when objects need to be inspected or manipulated, and (2) visual images are correlated with neural activity in early visual cortices, demonstrating a possible overlap between visual imagery and visual perception. However, recent research revealed that visual imagery can also disrupt cognitive processes and impede thinking. In this transcranial magnetic stimulation (TMS) experiment, participants had to solve relational reasoning problems that varied in their imageability (easy or difficult to visualize as a mental image). While solving the problems, eight 10 Hz pulses were either applied to primary visual cortex (V1) or a control site (Vertex). Our findings suggest a causal link between mental imagery, primary visual cortex, and reasoning with visual problems. Moreover, participants exhibited much lower error rates when TMS was applied to V1. We conclude that the disruption of visual images in primary visual cortex can facilitate reasoning.


Asunto(s)
Imaginación/fisiología , Pensamiento/fisiología , Estimulación Magnética Transcraneal/métodos , Corteza Visual/fisiología , Percepción Visual/fisiología , Adulto , Femenino , Humanos , Masculino , Adulto Joven
9.
PLoS One ; 13(3): e0194227, 2018.
Artículo en Inglés | MEDLINE | ID: mdl-29590161

RESUMEN

The role of mental imagery has been puzzling researchers for more than two millennia. Both positive and negative effects of mental imagery on information processing have been discussed. The aim of this work was to examine how mental imagery affects object recognition and associative learning. Based on different perceptual and cognitive accounts we tested our imagery-induced interaction hypothesis in a series of two experiments. According to that, mental imagery could lead to (1) a superior performance in object recognition and associative learning if these objects are imagery-congruent (semantically) and to (2) an inferior performance if these objects are imagery-incongruent. In the first experiment, we used a static environment and tested associative learning. In the second experiment, subjects encoded object information in a dynamic environment by means of a virtual sewer system. Our results demonstrate that subjects who received a role adoption task (by means of guided mental imagery) performed better when imagery-congruent objects were used and worse when imagery-incongruent objects were used. We finally discuss our findings also with respect to alternative accounts and plead for a multi-methodological approach for future research in order to solve this issue.


Asunto(s)
Imaginación , Reconocimiento en Psicología , Adolescente , Adulto , Femenino , Humanos , Imágenes en Psicoterapia , Masculino , Memoria , Percepción , Estimulación Luminosa , Tiempo de Reacción , Semántica , Adulto Joven
11.
Cogn Process ; 18(2): 135-144, 2017 May.
Artículo en Inglés | MEDLINE | ID: mdl-28070686

RESUMEN

The present work investigated the impact of affect in landmark-based wayfinding. We assumed that affect-laden landmarks improve wayfinding performance and have an impact on later landmark recognition. To investigate our hypotheses, we ran two experiments in a virtual maze. In Experiment 1, we investigated how affect-laden landmarks influence wayfinding and recognition in comparison with neutral landmarks. The aim of Experiment 2 was to focus on the affective valence of a landmark. The memory tasks of both experiments were repeated after 1 week in order to assess memory consolidation. Results showed that the best wayfinding and recognition performance occurs when negatively laden landmarks were used. In comparison with neutral and positively laden landmarks, recognition performance hardly decreased over time for the negatively laden landmarks. Our results not only support findings in the field of emotion research but also expand the concept of semantic landmark salience with respect to emotional responses.


Asunto(s)
Emociones/fisiología , Reconocimiento en Psicología/fisiología , Percepción Espacial/fisiología , Conducta Espacial/fisiología , Adulto , Femenino , Humanos , Masculino , Escalas de Valoración Psiquiátrica , Interfaz Usuario-Computador , Adulto Joven
12.
Front Psychol ; 7: 1443, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-27708608

RESUMEN

Spatial representations are a result of multisensory information integration. More recent findings suggest that the multisensory information processing of a scene can be facilitated when paired with a semantically congruent auditory signal. This congruency effect was taken as evidence that audio-visual integration occurs for complex scenes. As navigation in our environment consists of a seamless integration of complex sceneries, a fundamental question arises: how is human landmark-based wayfinding affected by multimodality? In order to address this question, two experiments were conducted in a virtual environment. The first experiment compared wayfinding and landmark recognition performance in unimodal visual and acoustic landmarks. The second experiment focused on the congruency of multimodal landmark combinations and additionally assessed subject's self-reported strategies (i.e., whether they focused on direction sequences or landmarks). We demonstrate (1) the equality of acoustic and visual landmarks and (2) the congruency effect for the recognition of landmarks. Additionally, the results point out that self-reported strategies play a role and are an under-investigated topic in human landmark-based wayfinding.

13.
Perception ; 45(5): 588-595, 2016 May.
Artículo en Inglés | MEDLINE | ID: mdl-26826254

RESUMEN

Illusions have mainly been classified according to their phenomenological appearance. Here, I plead for a new classification approach based on processing areas or mechanisms. Classifying visual illusions according to processing areas or mechanisms may not only be valuable for a better understanding of the visual system but also for diagnostics of impairments, degenerative effects, and lesions (from retina to striate and extra-striate cortex).

14.
Front Psychol ; 7: 1956, 2016.
Artículo en Inglés | MEDLINE | ID: mdl-28066283

RESUMEN

Much research has been done on how people find their way from one place to another. Compared to that, there is less research available on how people find back from the destination to their origin. We first present theoretical approaches to perceptual and cognitive processes involved in finding a return path, including concepts, such as visibility, structural salience, and allocentric versus egocentric perspective, followed by a series of three experiments. In these experiments, we presented subjects intersections that contained landmark information on different positions. In order to investigate the processes involved, we used different measures, such as route-continuation (in learning direction and in opposite direction) and free-recall of route information. In summary, the results demonstrate the importance of landmark positions at intersections (structural salience in combination with perspective) and that finding the return path is more difficult than reproducing the same route from the learning condition. All findings will be discussed with respect to the current research literature on landmark-based wayfinding.

17.
Front Psychol ; 5: 570, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24959160

RESUMEN

Recent experimental studies show that emotions can have a significant effect on the way we think, decide, and solve problems. This paper presents a series of four experiments on how emotions affect logical reasoning. In two experiments different groups of participants first had to pass a manipulated intelligence test. Their emotional state was altered by giving them feedback, that they performed excellent, poor or on average. Then they completed a set of logical inference problems (with if p, then q statements) either in a Wason selection task paradigm or problems from the logical propositional calculus. Problem content also had either a positive, negative or neutral emotional value. Results showed a clear effect of emotions on reasoning performance. Participants in negative mood performed worse than participants in positive mood, but both groups were outperformed by the neutral mood reasoners. Problem content also had an effect on reasoning performance. In a second set of experiments, participants with exam or spider phobia solved logical problems with contents that were related to their anxiety disorder (spiders or exams). Spider phobic participants' performance was lowered by the spider-content, while exam anxious participants were not affected by the exam-related problem content. Overall, unlike some previous studies, no evidence was found that performance is improved when emotion and content are congruent. These results have consequences for cognitive reasoning research and also for cognitively oriented psychotherapy and the treatment of disorders like depression and anxiety.

18.
Cogn Process ; 15(1): 99-106, 2014 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-24037389

RESUMEN

Belief revision is required when veridical information surfaces that contradicts what was previously thought to be the case. In way-finding, belief revision frequently occurs, for example, when the travelled route has led one astray, instead of to one's chosen destination. In past cognitive research, the topics of belief revision and way-finding have been treated in isolation. Here, we introduce an approach for linking the two fields and assess belief revision as it occurs in the process of way-finding. We report the results of two experiments that put participants in (virtual) situations where elements of a previously learned route description do not match the actual environment (thereby requiring the revision of a previously held belief). Experiment 1 puts participants in a highly artificial virtual environment where the landmarks to be used in navigation have a low degree of semantic salience (houses of various color). Experiment 2 puts subjects in a photorealistic environment where the objects to be used in navigation are well-known landmarks (such as the Eiffel Tower) and thus have a high degree of semantic salience. In both experiments, participants are confronted with T-junctions, where a landmark that was expected to indicate the correct route is discovered to be in an unexpected location. The results of the experiments show that a participant's choice of route, in such cases, is affected by differences in the structure of the relevant initial instruction. More precisely, the route chosen by participants is affected by whether the relevant landmark was described as being on the same side of the path as they were instructed to turn (congruent case) or as located on the opposite side of the path as they were instructed to turn (incongruent case).


Asunto(s)
Cultura , Semántica , Percepción Espacial/fisiología , Conducta Espacial/fisiología , Adulto , Análisis de Varianza , Toma de Decisiones/fisiología , Femenino , Humanos , Masculino , Tiempo de Reacción/fisiología , Interfaz Usuario-Computador , Conducta Verbal , Adulto Joven
19.
Perception ; 42(8): 894-7, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-24303753

RESUMEN

The classical rubber hand illusion is induced by an experimenter (eg stimulation with a brush) and usually realized with some sort of visual occlusion. Here, we demonstrate a new phenomenon: the self-induced rubber hand illusion. It is possible to elicit the feeling of a third hand without any help from an experimenter and under conditions of no occlusion. The findings are discussed within the context of neural plasticity.


Asunto(s)
Mano , Ilusiones/fisiología , Percepción del Tacto/fisiología , Adulto , Anciano , Anciano de 80 o más Años , Femenino , Humanos , Masculino , Persona de Mediana Edad , Películas Cinematográficas , Plasticidad Neuronal/fisiología , Adulto Joven
20.
Perception ; 41(2): 239-42, 2012.
Artículo en Inglés | MEDLINE | ID: mdl-22670351

RESUMEN

The Hermann grid illusion became a cause célèbre, when it was reported that small figural changes from straight to curved bars abolish the dark illusory spots. We demonstrate that this is not an all-or-none effect; rather, the visual system tolerates some tilt/curviness. We transformed straight and curved Hermann grids to rhombic Motokawa grids by gradually tilting the horizontal bars. Initially, we observed only dark illusory spots, then dark spots combined with phantom bands traversing the rhomb along the minor axis, and finally dark phantom bands only. This shows that two kinds of illusions can coexist in the same grid pattern.


Asunto(s)
Sensibilidad de Contraste , Ilusiones Ópticas , Orientación , Reconocimiento Visual de Modelos , Humanos , Psicofísica
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