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1.
Cogn Psychol ; 129: 101412, 2021 09.
Artículo en Inglés | MEDLINE | ID: mdl-34303092

RESUMEN

The question of how people hold others responsible has motivated decades of theorizing and empirical work. In this paper, we develop and test a computational model that bridges the gap between broad but qualitative framework theories, and quantitative but narrow models. In our model, responsibility judgments are the result of two cognitive processes: a dispositional inference about a person's character from their action, and a causal attribution about the person's role in bringing about the outcome. We test the model in a group setting in which political committee members vote on whether or not a policy should be passed. We assessed participants' dispositional inferences and causal attributions by asking how surprising and important a committee member's vote was. Participants' answers to these questions in Experiment 1 accurately predicted responsibility judgments in Experiment 2. In Experiments 3 and 4, we show that the model also predicts moral responsibility judgments, and that importance matters more for responsibility, while surprise matters more for judgments of wrongfulness.


Asunto(s)
Juicio , Percepción Social , Causalidad , Humanos , Conducta Social
2.
Uncertain Artif Intell ; 20192019 Jul.
Artículo en Inglés | MEDLINE | ID: mdl-31592241

RESUMEN

Scientific models describe natural phenomena at different levels of abstraction. Abstract descriptions can provide the basis for interventions on the system and explanation of observed phenomena at a level of granularity that is coarser than the most fundamental account of the system. Beckers and Halpern (2019), building on work of Rubenstein et al. (2017), developed an account of abstraction for causal models that is exact. Here we extend this account to the more realistic case where an abstract causal model offers only an approximation of the underlying system. We show how the resulting account handles the discrepancy that can arise between low- and high-level causal models of the same system, and in the process provide an account of how one causal model approximates another, a topic of independent interest. Finally, we extend the account of approximate abstractions to probabilistic causal models, indicating how and where uncertainty can enter into an approximate abstraction.

3.
Behav Processes ; 147: 33-37, 2018 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-29247696

RESUMEN

McNamara et al. (2012) claim to provide an explanation of certain systematic deviations from rational behavior using a mechanism that could arise through natural selection. We provide an arguably much simpler mechanism in terms of computational limitations, that performs better in the environment described by McNamara et al. (2012). To argue convincingly that animals' use of state-dependent valuation is adaptive and is likely to be selected for by natural selection, one must argue that, in some sense, it is a better approach than the simple strategies that we propose.


Asunto(s)
Conducta Animal , Selección Genética , Animales , Ciencias Bioconductuales
4.
Proc Natl Acad Sci U S A ; 114(30): 7915-7922, 2017 Jul 25.
Artículo en Inglés | MEDLINE | ID: mdl-28739938

RESUMEN

When humans and other animals make cultural innovations, they also change their environment, thereby imposing new selective pressures that can modify their biological traits. For example, there is evidence that dairy farming by humans favored alleles for adult lactose tolerance. Similarly, the invention of cooking possibly affected the evolution of jaw and tooth morphology. However, when it comes to cognitive traits and learning mechanisms, it is much more difficult to determine whether and how their evolution was affected by culture or by their use in cultural transmission. Here we argue that, excluding very recent cultural innovations, the assumption that culture shaped the evolution of cognition is both more parsimonious and more productive than assuming the opposite. In considering how culture shapes cognition, we suggest that a process-level model of cognitive evolution is necessary and offer such a model. The model employs relatively simple coevolving mechanisms of learning and data acquisition that jointly construct a complex network of a type previously shown to be capable of supporting a range of cognitive abilities. The evolution of cognition, and thus the effect of culture on cognitive evolution, is captured through small modifications of these coevolving learning and data-acquisition mechanisms, whose coordinated action is critical for building an effective network. We use the model to show how these mechanisms are likely to evolve in response to cultural phenomena, such as language and tool-making, which are associated with major changes in data patterns and with new computational and statistical challenges.

5.
Behav Brain Sci ; 39: e83, 2016 Jan.
Artículo en Inglés | MEDLINE | ID: mdl-27562516

RESUMEN

As a highly consequential biological trait, a memory "bottleneck" cannot escape selection pressures. It must therefore co-evolve with other cognitive mechanisms rather than act as an independent constraint. Recent theory and an implemented model of language acquisition suggest that a limit on working memory may evolve to help learning. Furthermore, it need not hamper the use of language for communication.


Asunto(s)
Lenguaje , Aprendizaje , Humanos , Desarrollo del Lenguaje , Memoria a Corto Plazo
6.
Top Cogn Sci ; 6(2): 245-57, 2014 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-24764140

RESUMEN

There have been two major lines of research aimed at capturing resource-bounded players in game theory. The first, initiated by Rubinstein (), charges an agent for doing costly computation; the second, initiated by Neyman (), does not charge for computation, but limits the computation that agents can do, typically by modeling agents as finite automata. We review recent work on applying both approaches in the context of decision theory. For the first approach, we take the objects of choice in a decision problem to be Turing machines, and charge players for the "complexity" of the Turing machine chosen (e.g., its running time). This approach can be used to explain well-known phenomena like first-impression-matters biases (i.e., people tend to put more weight on evidence they hear early on) and belief polarization (two people with different prior beliefs, hearing the same evidence, can end up with diametrically opposed conclusions) as the outcomes of quite rational decisions. For the second approach, we model people as finite automata, and provide a simple algorithm that, on a problem that captures a number of settings of interest, provably performs optimally as the number of states in the automaton increases.


Asunto(s)
Teoría de las Decisiones , Teoría del Juego , Modelos Teóricos , Algoritmos , Conducta de Elección/fisiología , Toma de Decisiones Asistida por Computador , Humanos , Procesos Mentales/fisiología
7.
Cogn Sci ; 37(6): 986-1010, 2013 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-23865548

RESUMEN

Judea Pearl (2000) was the first to propose a definition of actual causation using causal models. A number of authors have suggested that an adequate account of actual causation must appeal not only to causal structure but also to considerations of normality. In Halpern and Hitchcock (2011), we offer a definition of actual causation using extended causal models, which include information about both causal structure and normality. Extended causal models are potentially very complex. In this study, we show how it is possible to achieve a compact representation of extended causal models.


Asunto(s)
Modelos Psicológicos , Teorema de Bayes , Causalidad , Humanos
8.
Philos Trans R Soc Lond B Biol Sci ; 367(1603): 2686-94, 2012 Oct 05.
Artículo en Inglés | MEDLINE | ID: mdl-22927567

RESUMEN

A fundamental and frequently overlooked aspect of animal learning is its reliance on compatibility between the learning rules used and the attentional and motivational mechanisms directing them to process the relevant data (called here data-acquisition mechanisms). We propose that this coordinated action, which may first appear fragile and error prone, is in fact extremely powerful, and critical for understanding cognitive evolution. Using basic examples from imprinting and associative learning, we argue that by coevolving to handle the natural distribution of data in the animal's environment, learning and data-acquisition mechanisms are tuned jointly so as to facilitate effective learning using relatively little memory and computation. We then suggest that this coevolutionary process offers a feasible path for the incremental evolution of complex cognitive systems, because it can greatly simplify learning. This is illustrated by considering how animals and humans can use these simple mechanisms to learn complex patterns and represent them in the brain. We conclude with some predictions and suggested directions for experimental and theoretical work.


Asunto(s)
Evolución Biológica , Cognición/fisiología , Aprendizaje/fisiología , Modelos Biológicos , Animales , Atención , Encéfalo/fisiología , Biología Computacional/métodos , Simulación por Computador , Desempeño Psicomotor , Factores de Tiempo
9.
Trends Cogn Sci ; 14(6): 249-58, 2010 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-20395164

RESUMEN

How are hierarchically structured sequences of objects, events or actions learned from experience and represented in the brain? When several streams of regularities present themselves, which will be learned and which ignored? Can statistical regularities take effect on their own, or are additional factors such as behavioral outcomes expected to influence statistical learning? Answers to these questions are starting to emerge through a convergence of findings from naturalistic observations, behavioral experiments, neurobiological studies, and computational analyses and simulations. We propose that a small set of principles are at work in every situation that involves learning of structure from patterns of experience and outline a general framework that accounts for such learning.


Asunto(s)
Cognición/fisiología , Lenguaje , Aprendizaje/fisiología , Animales , Instrucción por Computador , Humanos , Factores de Tiempo
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