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1.
Sensors (Basel) ; 24(16)2024 Aug 19.
Artículo en Inglés | MEDLINE | ID: mdl-39205050

RESUMEN

Using lower limb exoskeletons provides potential advantages in terms of productivity and safety associated with reduced stress. However, complex issues in human-robot interactions are still open, such as the physiological effects of exoskeletons and the impact on the user's subjective experience. In this work, an innovative exoskeleton, the Wearable Walker, is assessed using the EXPERIENCE benchmarking protocol from the EUROBENCH project. The Wearable Walker is a lower-limb exoskeleton that enhances human abilities, such as carrying loads. The device uses a unique control approach called Blend Control that provides smooth assistance torques. It operates two models simultaneously, one in the case in which the left foot is grounded and another for the grounded right foot. These models generate assistive torques combined to provide continuous and smooth overall assistance, preventing any abrupt changes in torque due to model switching. The EXPERIENCE protocol consists of walking on flat ground while gathering physiological signals, such as heart rate, its variability, respiration rate, and galvanic skin response, and completing a questionnaire. The test was performed with five healthy subjects. The scope of the present study is twofold: to evaluate the specific exoskeleton and its current control system to gain insight into possible improvements and to present a case study for a formal and replicable benchmarking of wearable robots.


Asunto(s)
Dispositivo Exoesqueleto , Extremidad Inferior , Caminata , Dispositivos Electrónicos Vestibles , Humanos , Extremidad Inferior/fisiología , Caminata/fisiología , Masculino , Adulto , Robótica/instrumentación , Femenino , Andadores , Diseño de Equipo , Torque
2.
Sensors (Basel) ; 23(13)2023 Jun 25.
Artículo en Inglés | MEDLINE | ID: mdl-37447734

RESUMEN

Despite the automatization of many industrial and logistics processes, human workers are still often involved in the manual handling of loads. These activities lead to many work-related disorders that reduce the quality of life and the productivity of aged workers. A biomechanical analysis of such activities is the basis for a detailed estimation of the biomechanical overload, thus enabling focused prevention actions. Thanks to wearable sensor networks, it is now possible to analyze human biomechanics by an inverse dynamics approach in ecological conditions. The purposes of this study are the conceptualization, formulation, and implementation of a deep learning-assisted fully wearable sensor system for an online evaluation of the biomechanical effort that an operator exerts during a manual material handling task. In this paper, we show a novel, computationally efficient algorithm, implemented in ROS, to analyze the biomechanics of the human musculoskeletal systems by an inverse dynamics approach. We also propose a method for estimating the load and its distribution, relying on an egocentric camera and deep learning-based object recognition. This method is suitable for objects of known weight, as is often the case in logistics. Kinematic data, along with foot contact information, are provided by a fully wearable sensor network composed of inertial measurement units. The results show good accuracy and robustness of the system for object detection and grasp recognition, thus providing reliable load estimation for a high-impact field such as logistics. The outcome of the biomechanical analysis is consistent with the literature. However, improvements in gait segmentation are necessary to reduce discontinuities in the estimated lower limb articular wrenches.


Asunto(s)
Aprendizaje Profundo , Dispositivos Electrónicos Vestibles , Humanos , Anciano , Calidad de Vida , Articulaciones , Algoritmos , Fenómenos Biomecánicos
3.
Sensors (Basel) ; 20(14)2020 Jul 11.
Artículo en Inglés | MEDLINE | ID: mdl-32664523

RESUMEN

The assessment of risks due to biomechanical overload in manual material handling is nowadays mainly based on observational methods in which an expert rater visually inspects videos of the working activity. Currently available sensing wearable technologies for motion and muscular activity capture enables to advance the risk assessment by providing reliable, repeatable, and objective measures. However, existing solutions do not address either a full body assessment or the inclusion of measures for the evaluation of the effort. This article proposes a novel system for the assessment of biomechanical overload, capable of covering all areas of ISO 11228, that uses a sensor network composed of inertial measurement units (IMU) and electromyography (EMG) sensors. The proposed method is capable of gathering and processing data from three IMU-based motion capture systems and two EMG capture devices. Data are processed to provide both segmentation of the activity and ergonomic risk score according to the methods reported in the ISO 11228 and the TR 12295. The system has been tested on a challenging outdoor scenario such as lift-on/lift-off of containers on a cargo ship. A comparison of the traditional evaluation method and the proposed one shows the consistency of the proposed system, its time effectiveness, and its potential for deeper analyses that include intra-subject and inter-subjects variability as well as a quantitative biomechanical analysis.


Asunto(s)
Electromiografía , Elevación/efectos adversos , Músculo Esquelético/fisiología , Dispositivos Electrónicos Vestibles , Fenómenos Biomecánicos , Ergonomía , Humanos , Movimiento
4.
Sensors (Basel) ; 17(6)2017 Jun 01.
Artículo en Inglés | MEDLINE | ID: mdl-28587178

RESUMEN

Motion tracking based on commercial inertial measurements units (IMUs) has been widely studied in the latter years as it is a cost-effective enabling technology for those applications in which motion tracking based on optical technologies is unsuitable. This measurement method has a high impact in human performance assessment and human-robot interaction. IMU motion tracking systems are indeed self-contained and wearable, allowing for long-lasting tracking of the user motion in situated environments. After a survey on IMU-based human tracking, five techniques for motion reconstruction were selected and compared to reconstruct a human arm motion. IMU based estimation was matched against motion tracking based on the Vicon marker-based motion tracking system considered as ground truth. Results show that all but one of the selected models perform similarly (about 35 mm average position estimation error).


Asunto(s)
Movimiento (Física) , Fenómenos Biomecánicos , Humanos , Encuestas y Cuestionarios , Extremidad Superior
5.
Artículo en Inglés | MEDLINE | ID: mdl-26737431

RESUMEN

The improvements in efficiency of electronic components and miniaturization is quickly pushing wearable devices. Kinetic human energy harvesting is a way to power these components reducing the need of batteries replacement since walking or running is how humans already expend much of their daily energy. This work explores the case of kinetic energy from bending of a piezoelectric patch. For assessing the quality of the system, a testing setup has been designed and controlled by means of knee joint recordings obtained from a large motion dataset. The promising result of the chosen patch is an output power of 2.6µW associated to a run activity.


Asunto(s)
Suministros de Energía Eléctrica , Movimiento (Física) , Carrera , Caminata , Diseño de Equipo , Humanos
6.
J Sports Sci ; 32(6): 501-9, 2014.
Artículo en Inglés | MEDLINE | ID: mdl-24053155

RESUMEN

Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped speed profile in 2000-m races. This strategy is probably the best to manage energy resources during the race and maximise performance. This study investigated the use of virtual reality (VR) with novice rowers as a means to learn about energy management. Participants from an avatar group (n = 7) were instructed to track a virtual boat on a screen, whose speed was set individually to follow the appropriate to-be-learned speed profile. A control group (n = 8) followed an indoor training programme. In spite of similar physiological characteristics in the groups, the avatar group learned and maintained the required profile, resulting in an improved performance (i.e. a decrease in race duration), whereas the control group did not. These results suggest that VR is a means to learn an energy-related skill and improve performance.


Asunto(s)
Rendimiento Atlético , Simulación por Computador , Educación y Entrenamiento Físico/métodos , Esfuerzo Físico , Desempeño Psicomotor , Navíos , Deportes , Adulto , Metabolismo Energético , Ergometría , Humanos , Masculino , Adulto Joven
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