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1.
Front Psychol ; 13: 807261, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35465538

RESUMEN

In this paper we contrast bounded and ecological rationality with a proposed alternative, generative rationality. Ecological approaches to rationality build on the idea of humans as "intuitive statisticians" while we argue for a more generative conception of humans as "probing organisms." We first highlight how ecological rationality's focus on cues and statistics is problematic for two reasons: (a) the problem of cue salience, and (b) the problem of cue uncertainty. We highlight these problems by revisiting the statistical and cue-based logic that underlies ecological rationality, which originate from the misapplication of concepts in psychophysics (e.g., signal detection, just-noticeable-differences). We then work through the most popular experimental task in the ecological rationality literature-the city size task-to illustrate how psychophysical assumptions have informally been linked to ecological rationality. After highlighting these problems, we contrast ecological rationality with a proposed alternative, generative rationality. Generative rationality builds on biology-in contrast to ecological rationality's focus on statistics. We argue that in uncertain environments cues are rarely given or available for statistical processing. Therefore we focus on the psychogenesis of awareness rather than psychophysics of cues. For any agent or organism, environments "teem" with indefinite cues, meanings and potential objects, the salience or relevance of which is scarcely obvious based on their statistical or physical properties. We focus on organism-specificity and the organism-directed probing that shapes awareness and perception. Cues in teeming environments are noticed when they serve as cues-for-something, requiring what might be called a "cue-to-clue" transformation. In this sense, awareness toward a cue or cues is actively "grown." We thus argue that perception might more productively be seen as the presentation of cues and objects rather than their representation. This generative approach not only applies to relatively mundane organism (including human) interactions with their environments-as well as organism-object relationships and their embodied nature-but also has significant implications for understanding the emergence of novelty in economic settings. We conclude with a discussion of how our arguments link with-but modify-Herbert Simon's popular "scissors" metaphor, as it applies to bounded rationality and its implications for decision making in uncertain, teeming environments.

2.
Front Psychol ; 13: 805743, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35282257

RESUMEN

The literatures on bounded and ecological rationality are built on adaptationism-and its associated modular, cognitivist and computational paradigm-that does not address or explain the evolutionary origins of rationality. We argue that the adaptive mechanisms of evolution are not sufficient for explaining human rationality, and we posit that human rationality presents exaptive origins, where exaptations are traits evolved for other functions or no function at all, and later co-opted for new uses. We propose an embodied reconceptualization of rationality-embodied rationality-based on the reuse of the perception-action system, where many neural processes involved in the control of the sensory-motor system, salient in ancestral environments have been later co-opted to create-by tinkering-high-level reasoning processes, employed in civilized niches.

3.
Genome Biol ; 22(1): 59, 2021 02 10.
Artículo en Inglés | MEDLINE | ID: mdl-33568166
4.
Genome Biol ; 22(1): 57, 2021 02 10.
Artículo en Inglés | MEDLINE | ID: mdl-33568195
7.
Strateg Organ ; 15(2): 119-140, 2017 May.
Artículo en Inglés | MEDLINE | ID: mdl-28690428

RESUMEN

The purpose of this article is to suggest a (preliminary) taxonomy and research agenda for the topic of "firms, crowds, and innovation" and to provide an introduction to the associated special issue. We specifically discuss how various crowd-related phenomena and practices-for example, crowdsourcing, crowdfunding, user innovation, and peer production-relate to theories of the firm, with particular attention on "sociality" in firms and markets. We first briefly review extant theories of the firm and then discuss three theoretical aspects of sociality related to crowds in the context of strategy, organizations, and innovation: (1) the functions of sociality (sociality as extension of rationality, sociality as sensing and signaling, sociality as matching and identity), (2) the forms of sociality (independent/aggregate and interacting/emergent forms of sociality), and (3) the failures of sociality (misattribution and misapplication). We conclude with an outline of future research directions and introduce the special issue papers and essays.

8.
Psychon Bull Rev ; 24(4): 1040-1059, 2017 08.
Artículo en Inglés | MEDLINE | ID: mdl-27928763

RESUMEN

Seeing-perception and vision-is implicitly the fundamental building block of the literature on rationality and cognition. Herbert Simon and Daniel Kahneman's arguments against the omniscience of economic agents-and the concept of bounded rationality-depend critically on a particular view of the nature of perception and vision. We propose that this framework of rationality merely replaces economic omniscience with perceptual omniscience. We show how the cognitive and social sciences feature a pervasive but problematic meta-assumption that is characterized by an "all-seeing eye." We raise concerns about this assumption and discuss different ways in which the all-seeing eye manifests itself in existing research on (bounded) rationality. We first consider the centrality of vision and perception in Simon's pioneering work. We then point to Kahneman's work-particularly his article "Maps of Bounded Rationality"-to illustrate the pervasiveness of an all-seeing view of perception, as manifested in the extensive use of visual examples and illusions. Similar assumptions about perception can be found across a large literature in the cognitive sciences. The central problem is the present emphasis on inverse optics-the objective nature of objects and environments, e.g., size, contrast, and color. This framework ignores the nature of the organism and perceiver. We argue instead that reality is constructed and expressed, and we discuss the species-specificity of perception, as well as perception as a user interface. We draw on vision science as well as the arts to develop an alternative understanding of rationality in the cognitive and social sciences. We conclude with a discussion of the implications of our arguments for the rationality and decision-making literature in cognitive psychology and behavioral economics, along with suggesting some ways forward.


Asunto(s)
Cognición , Percepción , Comprensión , Toma de Decisiones , Economía del Comportamiento , Humanos , Teoría Psicológica , Ciencias Sociales , Percepción Visual
9.
PLoS One ; 8(2): e56751, 2013.
Artículo en Inglés | MEDLINE | ID: mdl-23451078

RESUMEN

Neoclassical noncooperative game theory is based on a simple, yet powerful synthesis of mathematical and logical concepts: unconditional and immutable preference orderings and individual rationality. Although this structure has proven useful for characterizing competitive multi-player behavior, its applicability to scenarios involving complex social relationships is problematic. In this paper we directly address this limitation by the introduction of a conditional preference structure that permits players to modulate their preference orderings as functions of the preferences of other players. Embedding this expanded preference structure in a formal and graphical framework provides a systematic approach for characterizing a complex society. The result is an influence network that allows conditional preferences to propagate through the community, resulting in an emergent social model which characterizes all of the social relationships that exist and which leads to solution concepts that account for both group and individual interests. The Ultimatum game is presented as an example of how social influence can be modeled with conditional preferences.


Asunto(s)
Teoría del Juego , Conducta Competitiva , Conducta Cooperativa , Humanos , Relaciones Interpersonales , Modelos Teóricos
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