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1.
Wiad Lek ; 77(5): 998-1003, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-39008589

RESUMEN

OBJECTIVE: Aim: To study the dynamic muscular endurance of hand movement according to the tapping test in connection with the manifestations of cognitive qualities of cyber-athletes and students involved in computer games as a hobby. PATIENTS AND METHODS: Materials and Methods: Dynamic muscular endurance of the right and left hands of the examined subjects was studied (using the tapping test method), as well as the reaction to a moving object using the diagnostic complex "Diagnost-1". Correction tables (Landolt rings) were used to study voluntary attention. 45 students of the National University of Ukraine on Physical Education and Sport of both sexes, aged 17-26, took part in the study, among whom 10 are cyber-athletes (sports experience of 1-10 years), 15 amateurs (involved in computer games as a hobby) and 20 students who do not play computer games (control group). RESULTS: Results: In cyber-athletes and students involved in computer games, the dynamic muscular endurance of the movement of the hand of the subdominant hand was greater than in students who did not engage in computer games. A higher level of dynamic muscular endurance for the subdominant hand and less functional asymmetry according to the tapping test scores in cyber-athletes were associated with a more successful performance of the attention test. CONCLUSION: Conclusions: A higher level of dynamic muscular endurance for the subdominant arm and a smaller functional asymmetry according to the tapping test indicators in e-athletes can be considered as an indicator of functional readiness.


Asunto(s)
Atletas , Resistencia Física , Humanos , Femenino , Masculino , Adulto , Adulto Joven , Resistencia Física/fisiología , Atletas/psicología , Juegos de Video , Adolescente , Ucrania , Estudiantes/psicología , Mano/fisiología
2.
Wiad Lek ; 76(10): 2245-2251, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-37948721

RESUMEN

OBJECTIVE: The aim: To investigate the prevalence of computer games among student athletes and the impact of computer game addiction on their lifestyle and cognitive functions. PATIENTS AND METHODS: Materials and methods: 125 students (age 17 to 26) took part in the study. Students were divided into groups: e-sportsmen (12 people), who have played for an average of 4,592 hours; athletes of various sports (31 people), who are fond of computer games; athletes (82 people), who do not play computer games. A lifestyle questionnaire and attention research methods based on Landolt rings (E. Landolt) were used. RESULTS: Results: We did not set the task of finding reliable differences between groups, but to find out general tendencies. Athletes, who indicated, that they are fond of computer games, show a lower level of weekly motoric activity compared to athletes, who are not fond of computer games. Cyber-sportsmen demonstrated insufficient physical activity in order to maintain physical fitness and a healthy lifestyle, 17% of cyber-sportsmen did not have any physical activity, that lasted for half an hour or more at any time of the week. Cyber-athletes showed a general tendency towards worsening of indicators of quality of life (sleep duration, insomnia, headaches), deterioration of attention, if compared to the athletes of other sports. CONCLUSION: Conclusions: Studies have shown that students, who combine computer games with a sufficient amount of motoric activity, have a tendency to better con-centration of attention. Studies of the necessary parameters of motoric activity and the alternation of mental, physical activity and rest for e-athletes should be prospective.


Asunto(s)
Calidad de Vida , Juegos de Video , Humanos , Adolescente , Adulto Joven , Adulto , Estudios Prospectivos , Atletas/psicología , Estudiantes , Atención
3.
Wiad Lek ; 73(11): 2461-2467, 2020.
Artículo en Inglés | MEDLINE | ID: mdl-33454684

RESUMEN

OBJECTIVE: The aim of the study was to determine the psychological nature and mechanisms of alexithymia formation by way of the analysis of its relation to the properties of the nervous system, mental states, and characteristics of the emotional sphere of the personality. PATIENTS AND METHODS: Materials and methods: In the process of the study, for the diagnostics of alexithymia, we used the 26-item Toronto Alexithymia Scale (TAS-26) developed by G.J. Taylor and a block of psycho-diagnostic methods aimed at the diagnostics of properties of the nervous systems, the emotional sphere and mental states of respondents. The relationships were evaluated using Spearman's rank correlation coefficient and Pearson's correlation coefficient. RESULTS: Results: The main factors related to alexithymia were weak nervous system, low stress resistance and such characteristics of the emotional sphere as marked extraversion, high level of trait anxiety, neuroticism, indirect verbal aggression, low levels of aggressiveness. The emotional exhaustion and reduction of personal achievements, the Resistance Phase, chronic fatigue and depression were the most pronounced within the alexithymia group. The alexithymic personality type demonstrated less developed spatial anticipation. CONCLUSION: Conclusion: In accordance with our results, the weakness of the nervous system and high Trait Anxiety facilitate the adaption to stressful situations by avoiding and crowding out negative emotions, lead to the inability of verbal description and expression of emotions. A low level of stress resistance conduces to neurotization, chronic fatigue, and emotional burnout. The predominance of refractory and dysphoric reactions causes a negative vision of the situation and can provoke the development of psychosomatic disorders.


Asunto(s)
Síntomas Afectivos , Trastornos de Ansiedad , Ansiedad , Emociones , Humanos , Sistema Nervioso
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