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1.
Eye (Lond) ; 20(3): 375-8, 2006 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-15832181

RESUMEN

BACKGROUND: We have developed a novel application of adapted virtual reality (VR) technology, for the binocular treatment of amblyopia. We describe the use of the system in six children. METHODS: Subjects consisted of three conventional treatment 'failures' and three conventional treatment 'refusers', with a mean age of 6.25 years (5.42-7.75 years). Treatment consisted of watching video clips and playing interactive games with specifically designed software to allow streamed binocular image presentation. RESULTS: Initial vision in the amblyopic eye ranged from 6/12 to 6/120 and post-treatment 6/7.5 to 6/24-1. Total treatment time was a mean of 4.4 h. Five out of six children have shown an improvement in their vision (average increase of 10 letters), including those who had previously failed to comply with conventional occlusion. CONCLUSIONS: Improvements in vision were demonstrable within a short period of time, in some children after 1 h of treatment. This system is an exciting and promising application of VR technology as a new treatment for amblyopia.


Asunto(s)
Ambliopía/terapia , Terapia Asistida por Computador/métodos , Ambliopía/etiología , Ambliopía/fisiopatología , Anisometropía/complicaciones , Niño , Preescolar , Gráficos por Computador , Humanos , Masculino , Privación Sensorial , Estrabismo/complicaciones , Insuficiencia del Tratamiento , Resultado del Tratamiento , Visión Binocular , Agudeza Visual
2.
Eye (Lond) ; 20(3): 370-4, 2006 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-15832182

RESUMEN

PURPOSE: The conventional patching/occlusion treatment for amblyopia sometimes gives disappointing results for a number of reasons: it is unpopular, prolonged, frequently resulting in poor or noncompliance, and also disrupts fusion. The aim of this research was to develop a novel virtual-reality (VR)-based display system that facilitates the treatment of amblyopia with both eyes stimulated simultaneously. METHODS: We have adopted a multidisciplinary approach, combining VR expertise with a team of ophthalmologists and orthoptists to develop the Interactive Binocular Treatment (I-BiT) system. This system incorporates adapted VR technology and specially written software providing interactive 2D and 3D games and videos to the patient via a stereo (binocular) display, and a control screen for the clinician. RESULTS: We developed a prototype research system designed for treatment of amblyopia in children. CONCLUSIONS: The result is a novel way to treat amblyopia, which allows binocular treatment. It is interactive, and as it is partially software based, can be adapted to suit the age/ability, and needs of the patient. This means that the treatment can be made captivating and enjoyable. Further research is on-going to determine the efficacy of this new modality in the treatment of amblyopia.


Asunto(s)
Ambliopía/terapia , Terapia Asistida por Computador/métodos , Niño , Preescolar , Gráficos por Computador , Simulación por Computador , Sistemas de Computación , Humanos , Estimulación Luminosa/métodos , Programas Informáticos , Terapia Asistida por Computador/instrumentación , Visión Binocular
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