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1.
Neurosci Lett ; 722: 134799, 2020 03 23.
Artículo en Inglés | MEDLINE | ID: mdl-32088198

RESUMEN

This study investigated the effects of wearing a head-mounted eye tracker on upright balance during different visual tasks. Twenty five young adults stood upright on a force plate while performing the visual tasks of fixation, horizontal saccades, and eyes closed, during eighteen trials wearing or not a head-mounted eye tracker. While wearing the eye tracker, participants showed a reduction in mean sway amplitude and velocity of the CoP in the AP and ML directions and more regular CoP fluctuations, in the ML axis in all conditions. Higher mean sway amplitude and velocity of CoP were observed during eyes closed than fixation and saccades. Moreover, horizontal saccades reduced mean sway velocity of CoP compared to fixation. Therefore, wearing the eye tracker minimized the body sway of young adults; however, visual task-related effects on postural stability remained unchanged.


Asunto(s)
Movimientos Oculares/fisiología , Tecnología de Seguimiento Ocular/instrumentación , Equilibrio Postural/fisiología , Dispositivos Electrónicos Vestibles , Femenino , Fijación Ocular/fisiología , Humanos , Masculino , Adulto Joven
2.
Ergonomics ; 62(11): 1392-1399, 2019 Nov.
Artículo en Inglés | MEDLINE | ID: mdl-31382860

RESUMEN

The aims of the study were to investigate the effects of race gaming experience in playing racing video games on gaze behaviour and performance of drivers and the effects of natural driving experience on gaze behaviour and performance of gamers. Thirty participants, divided into drivers-gamers, drivers-non-gamers and non-drivers-gamers, were asked to drive in a race circuit as fast as possible while their eye movements were recorded. Drivers-gamers spent more time looking at the lane than non-drivers-gamers. Furthermore, drivers-gamers performed greater number of fixations towards the speedometer and showed faster performance in the racing task than the drivers-non-gamers. Combining natural driving and race gaming experiences changed the gaze location strategy of drivers. Practitioner summary: Racing video games practitioners have high propensity to exhibit attitudes and intentions of risky driving behaviour. Combining natural driving and race gaming experiences affects gaze behaviour strategy of drivers. Abbreviations: DG: Drivers-gamers; DNG: Drivers-non-gamers; NDG: Non-drivers-gamers; AOIs: Areas of Interest; r-NUMFIX: Relative number of fixations; r-DURFIX: Relative fixations duration.


Asunto(s)
Conducción de Automóvil , Simulación por Computador , Fijación Ocular/fisiología , Asunción de Riesgos , Juegos de Video , Adulto , Estudios de Casos y Controles , Medidas del Movimiento Ocular , Humanos , Adulto Joven
3.
Neurosci Lett ; 705: 227-234, 2019 07 13.
Artículo en Inglés | MEDLINE | ID: mdl-30849404

RESUMEN

Differences in the postural stabilization of older and young adults have been shown to be task-dependent on both visual and postural challenges; however, the gaze behavior during such tasks has rarely been examined. This study investigated the effects of horizontal and vertical saccades on gaze control, center of pressure (CoP) and head displacement of young and older adults on different bases of support. Ten young adults (20.7 ± 3.4 years) and ten older adults (71.6 ± 3.1 years) remained in an upright stance on a force platform wearing an eye-head tracker device. The participants performed 30-second trials according to two bases of support (feet apart and semi-tandem) and three gaze behavior (fixation, horizontal and vertical saccades) conditions. Older adults presented greater CoP amplitude (p < 0.002) and velocity (p < 0.001) (ML axis), and higher head amplitude (ML) (p < 0.002) than young adults during the semi tandem base. Head displacement of both groups presented higher velocity (ML axis) during horizontal (p < 0.001) and vertical saccades (p < 0.01) than the fixation task only on the semi tandem base. There was higher number of fixations (p < 0.001) and lower mean fixation duration (p < 0.001) on the semi-tandem base (p < 0.05). The results showed higher gaze latency variability in vertical saccades for older adults (p < 0.01). Challenging postural tasks may alter postural adjustments and gaze control during saccadic tasks. Particularly, the greater postural instability of older adults increased the gaze latency variability during saccadic tasks, suggesting some deterioration in the posture-gaze relation with aging.


Asunto(s)
Envejecimiento/fisiología , Fijación Ocular/fisiología , Equilibrio Postural/fisiología , Postura/fisiología , Movimientos Sacádicos/fisiología , Anciano , Movimientos de la Cabeza , Humanos , Adulto Joven
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